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godot/doc/classes/Script.xml
Rémi Verschelde 32ddd4f4e0 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

105 lines
3.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Script" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A class stored as a resource.
</brief_description>
<description>
A class stored as a resource. A script extends the functionality of all objects that instance it.
The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/scripting/index.html</link>
</tutorials>
<methods>
<method name="can_instance" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the script can be instanced.
</description>
</method>
<method name="get_base_script" qualifiers="const">
<return type="Script" />
<description>
Returns the script directly inherited by this script.
</description>
</method>
<method name="get_instance_base_type" qualifiers="const">
<return type="String" />
<description>
Returns the script's base type.
</description>
</method>
<method name="get_property_default_value">
<return type="Variant" />
<argument index="0" name="property" type="String" />
<description>
Returns the default value of the specified property.
</description>
</method>
<method name="get_script_constant_map">
<return type="Dictionary" />
<description>
Returns a dictionary containing constant names and their values.
</description>
</method>
<method name="get_script_method_list">
<return type="Array" />
<description>
Returns the list of methods in this [Script].
</description>
</method>
<method name="get_script_property_list">
<return type="Array" />
<description>
Returns the list of properties in this [Script].
</description>
</method>
<method name="get_script_signal_list">
<return type="Array" />
<description>
Returns the list of user signals defined in this [Script].
</description>
</method>
<method name="has_script_signal" qualifiers="const">
<return type="bool" />
<argument index="0" name="signal_name" type="String" />
<description>
Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.
</description>
</method>
<method name="has_source_code" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the script contains non-empty source code.
</description>
</method>
<method name="instance_has" qualifiers="const">
<return type="bool" />
<argument index="0" name="base_object" type="Object" />
<description>
Returns [code]true[/code] if [code]base_object[/code] is an instance of this script.
</description>
</method>
<method name="is_tool" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.
</description>
</method>
<method name="reload">
<return type="int" enum="Error" />
<argument index="0" name="keep_state" type="bool" default="false" />
<description>
Reloads the script's class implementation. Returns an error code.
</description>
</method>
</methods>
<members>
<member name="source_code" type="String" setter="set_source_code" getter="get_source_code">
The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
</member>
</members>
<constants>
</constants>
</class>