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godot/doc/classes/DynamicFontData.xml
Rémi Verschelde 32ddd4f4e0 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

40 lines
1.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="DynamicFontData" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Used with [DynamicFont] to describe the location of a font file.
</brief_description>
<description>
Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
</description>
<tutorials>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
<members>
<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true">
If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one).
</member>
<member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default="&quot;&quot;">
The path to the vector font file.
</member>
<member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="DynamicFontData.Hinting" default="2">
The font hinting mode used by FreeType. See [enum Hinting] for options.
</member>
<member name="override_oversampling" type="float" setter="set_override_oversampling" getter="get_override_oversampling" default="0.0">
If set to a value greater than [code]0.0[/code], it will override default font oversampling, ignoring [member SceneTree.use_font_oversampling] value and viewport stretch mode.
</member>
</members>
<constants>
<constant name="HINTING_NONE" value="0" enum="Hinting">
Disables font hinting (smoother but less crisp).
</constant>
<constant name="HINTING_LIGHT" value="1" enum="Hinting">
Use the light font hinting mode.
</constant>
<constant name="HINTING_NORMAL" value="2" enum="Hinting">
Use the default font hinting mode (crisper but less smooth).
</constant>
</constants>
</class>