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godot/doc/classes/AnimationNodeTransition.xml
Rémi Verschelde 32ddd4f4e0 Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

53 lines
2.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTransition" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A generic animation transition node for [AnimationTree].
</brief_description>
<description>
Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
</description>
<tutorials>
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="get_input_caption" qualifiers="const">
<return type="String" />
<argument index="0" name="input" type="int" />
<description>
</description>
</method>
<method name="is_input_set_as_auto_advance" qualifiers="const">
<return type="bool" />
<argument index="0" name="input" type="int" />
<description>
</description>
</method>
<method name="set_input_as_auto_advance">
<return type="void" />
<argument index="0" name="input" type="int" />
<argument index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="set_input_caption">
<return type="void" />
<argument index="0" name="input" type="int" />
<argument index="1" name="caption" type="String" />
<description>
</description>
</method>
</methods>
<members>
<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
The number of available input ports for this node.
</member>
<member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
Cross-fading time (in seconds) between each animation connected to the inputs.
</member>
</members>
<constants>
</constants>
</class>