1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-05 19:31:35 +00:00
Files
godot/editor/debugger
Josh Chandler 879f84d8f8 add viewport.get_camera_2d()
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
2021-07-03 15:08:17 -04:00
..
2021-04-06 20:31:41 +02:00