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godot/modules/openxr/doc_classes/OpenXRSpatialComponentData.xml
2025-09-27 12:23:33 +10:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRSpatialComponentData" inherits="RefCounted" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Object for storing OpenXR spatial entity component data.
</brief_description>
<description>
Object for storing OpenXR spatial entity component data.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_get_component_type" qualifiers="virtual const">
<return type="int" />
<description>
Return the component type for the component we store data for.
</description>
</method>
<method name="_get_structure_data" qualifiers="virtual const">
<return type="int" />
<param index="0" name="next" type="int" />
<description>
Return a pointer to the structure data that will be submitted along with the snapshot query. This pointer must remain valid as long as this object is instantiated.
</description>
</method>
<method name="_set_capacity" qualifiers="virtual">
<return type="void" />
<param index="0" name="capacity" type="int" />
<description>
Set the expected capacity as provided by the spatial entities query system. Buffers should be initialized with the correct storage.
</description>
</method>
<method name="set_capacity">
<return type="void" />
<param index="0" name="capacity" type="int" />
<description>
Set the expected capacity as provided by the spatial entities query system. Buffers should be initialized with the correct storage.
</description>
</method>
</methods>
</class>