reduz
84d734da0e
Refactored 2D shader and lighting system
...
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
..
2020-05-18 10:58:14 +02:00
2020-10-24 15:57:25 -03:00
2020-10-24 15:57:25 -03:00
2020-10-24 15:57:25 -03:00
2020-08-13 11:28:45 -03:00
2020-06-26 11:06:48 -03:00
2020-10-18 11:37:12 -07:00
2020-05-18 10:58:14 +02:00
2020-05-18 10:58:14 +02:00
2020-05-18 10:58:14 +02:00
2020-05-18 10:58:14 +02:00
2020-08-13 11:28:45 -03:00
2020-05-18 10:58:14 +02:00
2020-05-18 10:58:14 +02:00
2020-05-18 10:58:14 +02:00
2020-05-18 10:58:14 +02:00
2020-05-18 10:58:14 +02:00
2020-09-02 21:37:11 +02:00
2020-10-09 13:25:47 -03:00
2020-06-26 11:06:48 -03:00
2020-05-18 10:58:14 +02:00
2020-10-17 10:53:07 -07:00
2020-10-18 19:27:51 -03:00
2020-05-18 10:58:14 +02:00
2020-05-18 10:58:14 +02:00
2020-10-18 14:45:33 -03:00
2020-10-18 19:27:51 -03:00
2020-06-26 11:06:48 -03:00
2020-06-26 11:06:48 -03:00
2020-09-18 13:44:25 +02:00
2020-06-26 11:06:48 -03:00
2020-09-18 13:44:25 +02:00
2020-09-18 13:44:25 +02:00
2020-08-13 11:28:45 -03:00
2020-10-18 18:33:41 -03:00
2020-09-02 21:37:11 +02:00
2020-05-18 10:58:14 +02:00
2020-10-18 19:27:51 -03:00
2020-10-18 19:27:51 -03:00
2020-10-18 19:27:51 -03:00
2020-05-18 10:58:14 +02:00
2020-10-20 19:59:50 +02:00
2020-09-18 13:44:25 +02:00