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godot/doc/classes/ResourceImporterLayeredTexture.xml
Hugo Locurcio 8352122e70 Document editor import options in the class reference
Tooltips are displayed when hovering import options, both in the Import
dock and in the import defaults editor (which is in the Project Settings).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-15 08:30:48 +02:00

28 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceImporterLayeredTexture" inherits="ResourceImporter" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="compress/channel_pack" type="int" setter="" getter="" default="0">
</member>
<member name="compress/hdr_compression" type="int" setter="" getter="" default="1">
</member>
<member name="compress/high_quality" type="bool" setter="" getter="" default="false">
</member>
<member name="compress/lossy_quality" type="float" setter="" getter="" default="0.7">
</member>
<member name="compress/mode" type="int" setter="" getter="" default="1">
</member>
<member name="mipmaps/generate" type="bool" setter="" getter="" default="true">
</member>
<member name="mipmaps/limit" type="int" setter="" getter="" default="-1">
</member>
<member name="slices/arrangement" type="int" setter="" getter="" default="1">
</member>
</members>
</class>