PouleyKetchoupp
48144ed40e
Fix physics BVH broadphase update when changing collision layer/mask
...
The BVH implementation is not checking collision layers on existing
pairs on move like other physics broadphases do.
This is solved by adding a new call to trigger pair callbacks again so
the physics engine can check layers again (specific to the BVH version,
other broadphase implementations just trigger a move like before).
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