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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
55 lines
2.3 KiB
XML
55 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityNotifier2D" inherits="Node2D" version="3.4">
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<brief_description>
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Detects approximately when the node is visible on screen.
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</brief_description>
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<description>
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The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
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If you want nodes to be disabled automatically when they exit the screen, use [VisibilityEnabler2D] instead.
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[b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
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</description>
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<tutorials>
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<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
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</tutorials>
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<methods>
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<method name="is_on_screen" qualifiers="const">
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<return type="bool" />
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<description>
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If [code]true[/code], the bounding rectangle is on the screen.
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[b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
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</description>
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</method>
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</methods>
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<members>
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<member name="rect" type="Rect2" setter="set_rect" getter="get_rect" default="Rect2( -10, -10, 20, 20 )">
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The VisibilityNotifier2D's bounding rectangle.
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</member>
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</members>
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<signals>
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<signal name="screen_entered">
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<description>
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Emitted when the VisibilityNotifier2D enters the screen.
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</description>
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</signal>
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<signal name="screen_exited">
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<description>
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Emitted when the VisibilityNotifier2D exits the screen.
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</description>
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</signal>
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<signal name="viewport_entered">
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<argument index="0" name="viewport" type="Viewport" />
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<description>
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Emitted when the VisibilityNotifier2D enters a [Viewport]'s view.
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</description>
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</signal>
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<signal name="viewport_exited">
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<argument index="0" name="viewport" type="Viewport" />
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<description>
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Emitted when the VisibilityNotifier2D exits a [Viewport]'s view.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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