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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
91 lines
4.3 KiB
XML
91 lines
4.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Sprite" inherits="Node2D" version="3.4">
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<brief_description>
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General-purpose sprite node.
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</brief_description>
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<description>
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A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
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</description>
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<tutorials>
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<link title="Instancing Demo">https://godotengine.org/asset-library/asset/148</link>
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</tutorials>
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<methods>
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<method name="get_rect" qualifiers="const">
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<return type="Rect2" />
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<description>
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Returns a [Rect2] representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
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[codeblock]
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func _input(event):
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if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
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if get_rect().has_point(to_local(event.position)):
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print("A click!")
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[/codeblock]
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</description>
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</method>
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<method name="is_pixel_opaque" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="pos" type="Vector2" />
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<description>
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Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case.
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[b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid.
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</description>
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</method>
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</methods>
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<members>
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<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
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If [code]true[/code], texture is centered.
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</member>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
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If [code]true[/code], texture is flipped horizontally.
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
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If [code]true[/code], texture is flipped vertically.
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</member>
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<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
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Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1.
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</member>
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<member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )">
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Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1.
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</member>
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<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
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The number of columns in the sprite sheet.
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</member>
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<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
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The normal map gives depth to the Sprite.
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[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
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The texture's drawing offset.
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</member>
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<member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
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If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
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</member>
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<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
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If [code]true[/code], the outermost pixels get blurred out.
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</member>
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<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
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The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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[Texture] object to draw.
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</member>
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<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
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The number of rows in the sprite sheet.
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</member>
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</members>
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<signals>
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<signal name="frame_changed">
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<description>
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Emitted when the [member frame] changes.
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</description>
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</signal>
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<signal name="texture_changed">
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<description>
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Emitted when the [member texture] changes.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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