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godot/servers/rendering
Thaddeus Crews 7f6b272b28 Merge pull request #99163 from clayjohn/Mobile-normal-interp
Normalize normal, tangent, and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes
2024-11-14 14:52:02 -06:00
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2024-09-13 08:53:26 +03:00