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7a9a173a9f048c7faa8d6768e0134899f080df56
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
..
render_forward_clustered.cpp
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
render_forward_clustered.h
Use radial distance for making LOD decisions.
2022-10-12 07:21:42 -06:00
scene_shader_forward_clustered.cpp
Merge pull request
#61884
from Calinou/alpha-hash-use-opaque-pipeline
2022-11-14 11:08:35 +01:00
scene_shader_forward_clustered.h
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00