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godot/servers/rendering/renderer_rd/shaders
Hugo Locurcio 7745bd42a6 Add maximum roughness cutoff to SSR to improve performance
In a test scene with mixed rough and non-rough materials, this saves
upwards of 0.15 ms of GPU time with very little visual artifacting
(GTX 1080, 2560×1440).
2022-12-10 17:35:18 +01:00
..
2021-05-03 21:54:11 +10:00