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713a1ba554b952b2c943469cf0d2d582eaef9b10
godot
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servers
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rendering
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renderer_rd
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shaders
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forward_clustered
History
BlueCube3310
8714b36171
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
scene_forward_clustered_inc.glsl
Implement shadowmasks for LightmapGI
2024-12-12 11:00:28 +01:00
scene_forward_clustered.glsl
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00