1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-07 19:53:17 +00:00
Files
godot/editor
Lyuma d976003b16 Fix blendshapes and calculation of bone_aabbs
Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
..
2020-12-23 06:25:56 +00:00
2020-07-10 13:56:54 +01:00
2020-07-10 13:56:54 +01:00
2020-12-09 12:12:36 +01:00
2020-12-09 12:12:36 +01:00
2020-07-10 13:56:54 +01:00
2020-12-09 12:12:36 +01:00
2020-12-09 12:12:36 +01:00
2020-07-10 13:56:54 +01:00
2020-07-02 13:50:31 +02:00
2020-07-10 13:56:54 +01:00
2020-07-10 13:56:54 +01:00
2020-12-09 12:12:36 +01:00
2020-12-09 12:12:36 +01:00
2020-12-09 12:12:36 +01:00
2020-12-09 12:12:36 +01:00