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godot/thirdparty/jolt_physics/Jolt/Core/TickCounter.cpp
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00

37 lines
1.0 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Core/TickCounter.h>
#if defined(JPH_PLATFORM_WINDOWS)
JPH_SUPPRESS_WARNING_PUSH
JPH_MSVC_SUPPRESS_WARNING(5039) // winbase.h(13179): warning C5039: 'TpSetCallbackCleanupGroup': pointer or reference to potentially throwing function passed to 'extern "C"' function under -EHc. Undefined behavior may occur if this function throws an exception.
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef JPH_COMPILER_MINGW
#include <Windows.h>
#else
#include <windows.h>
#endif
JPH_SUPPRESS_WARNING_POP
#endif
JPH_NAMESPACE_BEGIN
#if defined(JPH_PLATFORM_WINDOWS_UWP) || (defined(JPH_PLATFORM_WINDOWS) && defined(JPH_CPU_ARM))
uint64 GetProcessorTickCount()
{
LARGE_INTEGER count;
QueryPerformanceCounter(&count);
return uint64(count.QuadPart);
}
#endif // JPH_PLATFORM_WINDOWS_UWP || (JPH_PLATFORM_WINDOWS && JPH_CPU_ARM)
JPH_NAMESPACE_END