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	Co-authored-by: Andreia Gaita <shana@spoiledcat.net> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
		
			
				
	
	
		
			20 lines
		
	
	
		
			864 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			864 B
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <PropertyGroup>
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      <!-- override the PlatformToolset, which is set in the godot.vcxproj-->
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      <!-- Unknown matches to a set of conservative rules for the code analysis-->
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    <PlatformToolset>Unknown</PlatformToolset>
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    <LocalDebuggerCommand Condition="'$(LocalDebuggerCommand)' == ''">$(NMakeOutput)</LocalDebuggerCommand>
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  </PropertyGroup>
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  <!-- Build/Rebuild/Clean targets for NMake are defined in MSVC, so we need to provide them, when using MSBuild without MSVC targets -->
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  <Target Name="Build">
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    <Exec Command="$(NMakeBuildCommandLine)"/>
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  </Target>
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  <Target Name="Rebuild">
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    <Exec Command="$(NMakeReBuildCommandLine)"/>
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  </Target>
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  <Target Name="Clean">
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    <Exec Command="$(NMakeCleanCommandLine)"/>
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  </Target>
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</Project>
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