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6ff86e49cfbf04383c110394fb6567267877329d
godot
/
drivers
/
d3d12
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Thaddeus Crews
780cf03051
Merge pull request
#104556
from Ivorforce/string-extend-instead-of-parse
...
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
..
d3d12_godot_nir_bridge.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
d3d12ma.cpp
SCons: Fix MSVC bypassing disabled warnings
2024-12-09 11:49:42 -06:00
dxil_hash.cpp
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
dxil_hash.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp
Fix ubsan reported errors in rendering
2024-12-13 21:27:37 +01:00
rendering_context_driver_d3d12.h
Style: Begin integrating simple
.clangd
fixes
2025-03-22 13:24:35 -05:00
rendering_device_driver_d3d12.cpp
Merge pull request
#104556
from Ivorforce/string-extend-instead-of-parse
2025-03-29 10:16:33 -05:00
rendering_device_driver_d3d12.h
Merge pull request
#99551
from DarioSamo/fragment-density-map
2025-03-28 14:31:19 +01:00
SCsub
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00