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godot/scene/3d/gpu_particles_collision_3d.h
Hugo Locurcio 32973094f5 Add a Bake Mask property to GPUParticlesCollisionSDF3D
This allows not accounting for certain visible meshes during baking
(such as foliage and thin fixtures).

This also adds a clarification about transparent materials always
being excluded in the OccluderInstance3D documentation.
2022-06-30 23:12:40 +02:00

9.5 KiB