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godot/servers
Juan Linietsky 0e71d49ef4 -Fix crash at exit due to unnecesary check in command queue, fixes #2034
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-04 00:00:33 -03:00
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2016-01-01 11:50:53 -02:00
2015-11-01 20:53:26 +01:00