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godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
Paul Joannon fb8553e4d7 Move to .NET8
- Change TFM and LangVersion
- Better exception throwing (CA1510, CA1512, CA1513)
- Better exception utility method definition (CA1859)
- Prefer comparing `.Count` over calling `.Any()` (CA1860)
- Prefer `.AsSpan()` over `.Substring()` (CA1846)
- Add a few more `scoped`
- Use `RuntimeHelpers.GetUninitializedObject()` instead of `FormatterServices.GetUninitializedObject()`
- Use delegate instead of delegate pointer in variant generic conversions
- Enable EnforceExtendedAnalyzerRules in source generator projects
- Disable CS8981 on structs named movable in Godot.NativeInterop
2024-12-13 14:00:13 +01:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
</PropertyGroup>
<PropertyGroup>
<!-- $(GodotProjectDir) would normally be defined by the Godot.NET.Sdk -->
<GodotProjectDir>$(MSBuildProjectDirectory)</GodotProjectDir>
<GodotProjectDirBase64 Condition=" $([MSBuild]::VersionGreaterThanOrEquals($(MSBuildAssemblyVersion), '17.3')) ">$([MSBuild]::ConvertToBase64('$(GodotProjectDir)'))</GodotProjectDirBase64>
<!-- For compiling GetGodotPropertyDefaultValues. -->
<DefineConstants>$(DefineConstants);TOOLS</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<!-- The emitted files are not part of the compilation nor design.
They're only for peeking at the generated sources. Sometimes the
emitted files get corrupted, but that won't break anything. -->
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GeneratedFiles</CompilerGeneratedFilesOutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj">
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Godot.SourceGenerators\Godot.SourceGenerators.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
<!-- This file is imported automatically when using PackageReference to
reference Godot.SourceGenerators, but not when using ProjectReference -->
<Import Project="..\Godot.SourceGenerators\Godot.SourceGenerators.props" />
</Project>