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godot/modules/gdscript/tests/scripts
George Marques 6bdb28f5e4 GDScript: Avoid hard errors on inferred types
Since inference isn't always correct, they are now treated as unsafe
instead of errors.

This also removes inferred type when a variable is reassigned. Since
it's not aware of branching, the types might become invalid in a later
context.
2021-10-06 11:42:19 -03:00
..
2021-04-08 09:34:59 -03:00
2021-04-08 09:34:59 -03:00