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6b28d94e77e0370225d823bd6a61ec3e159317a8
godot
/
servers
/
rendering
/
renderer_rd
/
storage_rd
History
Bastiaan Olij
6b28d94e77
Merge canvas and decal into TextureStorage and add render target
2022-04-17 12:59:50 +10:00
..
material_storage.cpp
Color: Rename
to_srgb
/
to_linear
to include base color space
2022-04-13 11:45:52 +02:00
material_storage.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
mesh_storage.cpp
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
2022-04-02 16:29:04 +11:00
mesh_storage.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Merge canvas and decal into TextureStorage and add render target
2022-04-17 12:59:50 +10:00
texture_storage.h
Merge canvas and decal into TextureStorage and add render target
2022-04-17 12:59:50 +10:00