1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-28 16:07:14 +00:00
Files
godot/servers/physics_3d
PouleyKetchoupp 4da3a87f7d Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.

Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
..
2021-07-25 11:21:51 +02:00
2021-06-04 11:40:36 -07:00