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67a2c69c78d5d5b1e6d46714b4dc12be1735bcd1
godot
/
servers
/
rendering
/
renderer_rd
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forward_clustered
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Capry
9828c365c3
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
..
render_forward_clustered.cpp
Merge pull request
#103934
from LiveTrower/dfg-lut
2025-05-09 11:29:16 -05:00
render_forward_clustered.h
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_shader_forward_clustered.cpp
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
scene_shader_forward_clustered.h
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00