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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
32 lines
1.1 KiB
XML
32 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="3.3">
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<brief_description>
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</brief_description>
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<description>
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Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check [code]Tutorials[/code] section for link).
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/3.3/tutorials/shading/shading_reference/index.html</link>
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</tutorials>
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<methods>
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<method name="get_input_real_name" qualifiers="const">
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<return type="String" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]"">
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One of the several input constants in lower-case style like: "vertex"([code]VERTEX[/code]) or "point_size"([code]POINT_SIZE[/code]).
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</member>
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</members>
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<signals>
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<signal name="input_type_changed">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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