You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
47 lines
2.0 KiB
XML
47 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ScriptCreateDialog" inherits="ConfirmationDialog" version="3.3">
|
|
<brief_description>
|
|
The Editor's popup dialog for creating new [Script] files.
|
|
</brief_description>
|
|
<description>
|
|
The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods.
|
|
[codeblock]
|
|
func _ready():
|
|
dialog.config("Node", "res://new_node.gd") # For in-engine types
|
|
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types
|
|
dialog.popup_centered()
|
|
[/codeblock]
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="config">
|
|
<return type="void" />
|
|
<argument index="0" name="inherits" type="String" />
|
|
<argument index="1" name="path" type="String" />
|
|
<argument index="2" name="built_in_enabled" type="bool" default="true" />
|
|
<argument index="3" name="load_enabled" type="bool" default="true" />
|
|
<description>
|
|
Prefills required fields to configure the ScriptCreateDialog for use.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
|
|
<member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" override="true" default="232.0" />
|
|
<member name="margin_right" type="float" setter="set_margin" getter="get_margin" override="true" default="361.0" />
|
|
<member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" override="true" default="Vector2( 361, 232 )" />
|
|
<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Attach Node Script"" />
|
|
</members>
|
|
<signals>
|
|
<signal name="script_created">
|
|
<argument index="0" name="script" type="Script" />
|
|
<description>
|
|
Emitted when the user clicks the OK button.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|