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628df323e2e7fbaa4a7fbe6efc064cb45ae506d6
godot
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servers
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rendering
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renderer_rd
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forward_clustered
History
Dario
c78c3ba894
Rewrite Radiance and Reflection probes to use Octahedral maps.
...
Co-authored-by: clayjohn <
claynjohn@gmail.com
>
2025-12-02 17:48:12 -08:00
..
render_forward_clustered.cpp
Rewrite Radiance and Reflection probes to use Octahedral maps.
2025-12-02 17:48:12 -08:00
render_forward_clustered.h
Add Persistent Buffers
2025-10-24 08:16:19 +11:00
scene_shader_forward_clustered.cpp
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
scene_shader_forward_clustered.h
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00