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set_pause can be called before the driver is initialized, and there
already is a check for that. The problem is that the 'active' field
was not initialied in the constructor, which lead to it having an
undefined value.
(cherry picked from commit c10749d51f)
278 lines
8.4 KiB
C++
278 lines
8.4 KiB
C++
/*************************************************************************/
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/* audio_driver_opensl.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_driver_opensl.h"
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#include <string.h>
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#define MAX_NUMBER_INTERFACES 3
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#define MAX_NUMBER_OUTPUT_DEVICES 6
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/* Structure for passing information to callback function */
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void AudioDriverOpenSL::_buffer_callback(
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SLAndroidSimpleBufferQueueItf queueItf
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/* SLuint32 eventFlags,
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const void * pBuffer,
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SLuint32 bufferSize,
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SLuint32 dataUsed*/) {
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bool mix = true;
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if (pause) {
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mix = false;
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} else if (mutex) {
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mix = mutex->try_lock() == OK;
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}
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if (mix) {
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audio_server_process(buffer_size, mixdown_buffer);
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} else {
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int32_t *src_buff = mixdown_buffer;
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for (int i = 0; i < buffer_size * 2; i++) {
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src_buff[i] = 0;
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}
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}
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if (mutex && mix)
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mutex->unlock();
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const int32_t *src_buff = mixdown_buffer;
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int16_t *ptr = (int16_t *)buffers[last_free];
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last_free = (last_free + 1) % BUFFER_COUNT;
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for (int i = 0; i < buffer_size * 2; i++) {
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ptr[i] = src_buff[i] >> 16;
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}
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(*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size);
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}
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void AudioDriverOpenSL::_buffer_callbacks(
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SLAndroidSimpleBufferQueueItf queueItf,
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void *pContext) {
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AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext;
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//ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed);
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ad->_buffer_callback(queueItf);
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}
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AudioDriverOpenSL *AudioDriverOpenSL::s_ad = NULL;
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const char *AudioDriverOpenSL::get_name() const {
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return "Android";
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}
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Error AudioDriverOpenSL::init() {
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SLresult
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res;
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SLEngineOption EngineOption[] = {
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(SLuint32)SL_ENGINEOPTION_THREADSAFE,
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(SLuint32)SL_BOOLEAN_TRUE
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};
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res = slCreateEngine(&sl, 1, EngineOption, 0, NULL, NULL);
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if (res != SL_RESULT_SUCCESS) {
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ERR_EXPLAIN("Could not Initialize OpenSL");
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ERR_FAIL_V(ERR_INVALID_PARAMETER);
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}
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res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
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if (res != SL_RESULT_SUCCESS) {
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ERR_EXPLAIN("Could not Realize OpenSL");
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ERR_FAIL_V(ERR_INVALID_PARAMETER);
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}
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print_line("OpenSL Init OK!");
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return OK;
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}
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void AudioDriverOpenSL::start() {
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mutex = Mutex::create();
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active = false;
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SLint32 numOutputs = 0;
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SLuint32 deviceID = 0;
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SLresult res;
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buffer_size = 1024;
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for (int i = 0; i < BUFFER_COUNT; i++) {
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buffers[i] = memnew_arr(int16_t, buffer_size * 2);
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memset(buffers[i], 0, buffer_size * 4);
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}
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mixdown_buffer = memnew_arr(int32_t, buffer_size * 2);
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/* Callback context for the buffer queue callback function */
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/* Get the SL Engine Interface which is implicit */
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res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void *)&EngineItf);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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/* Initialize arrays required[] and iidArray[] */
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SLboolean required[MAX_NUMBER_INTERFACES];
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SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
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{
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const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
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const SLboolean req[1] = { SL_BOOLEAN_FALSE };
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res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0, ids, req);
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}
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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// Realizing the Output Mix object in synchronous mode.
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res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT };
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//bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
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//bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
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/* Setup the format of the content in the buffer queue */
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pcm.formatType = SL_DATAFORMAT_PCM;
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pcm.numChannels = 2;
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pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
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pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
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pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
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pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
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#ifdef BIG_ENDIAN_ENABLED
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pcm.endianness = SL_BYTEORDER_BIGENDIAN;
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#else
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pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
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#endif
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audioSource.pFormat = (void *)&pcm;
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audioSource.pLocator = (void *)&loc_bufq;
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/* Setup the data sink structure */
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locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
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locator_outputmix.outputMix = OutputMix;
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audioSink.pLocator = (void *)&locator_outputmix;
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audioSink.pFormat = NULL;
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/* Initialize the context for Buffer queue callbacks */
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//cntxt.pDataBase = (void*)&pcmData;
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//cntxt.pData = cntxt.pDataBase;
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//cntxt.size = sizeof(pcmData);
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/* Set arrays required[] and iidArray[] for SEEK interface
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(PlayItf is implicit) */
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required[0] = SL_BOOLEAN_TRUE;
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iidArray[0] = SL_IID_BUFFERQUEUE;
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/* Create the music player */
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{
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const SLInterfaceID ids[2] = { SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND };
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const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
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res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1, ids, req);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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}
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/* Realizing the player in synchronous mode. */
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res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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/* Get seek and play interfaces */
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res = (*player)->GetInterface(player, SL_IID_PLAY, (void *)&playItf);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE,
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(void *)&bufferQueueItf);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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/* Setup to receive buffer queue event callbacks */
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res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf, _buffer_callbacks, this);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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last_free = 0;
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//fill up buffers
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for (int i = 0; i < BUFFER_COUNT; i++) {
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/* Enqueue a few buffers to get the ball rolling */
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res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i], 4 * buffer_size); /* Size given in */
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}
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res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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active = true;
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}
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int AudioDriverOpenSL::get_mix_rate() const {
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return 44100;
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}
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AudioDriver::SpeakerMode AudioDriverOpenSL::get_speaker_mode() const {
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return SPEAKER_MODE_STEREO;
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}
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void AudioDriverOpenSL::lock() {
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if (active && mutex)
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mutex->lock();
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}
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void AudioDriverOpenSL::unlock() {
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if (active && mutex)
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mutex->unlock();
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}
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void AudioDriverOpenSL::finish() {
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(*sl)->Destroy(sl);
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}
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void AudioDriverOpenSL::set_pause(bool p_pause) {
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pause = p_pause;
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if (active) {
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if (pause) {
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(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
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} else {
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(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
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}
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}
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}
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AudioDriverOpenSL::AudioDriverOpenSL() {
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s_ad = this;
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mutex = Mutex::create(); //NULL;
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pause = false;
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active = false;
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}
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