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godot/servers/rendering/renderer_rd
Hugo Locurcio 618c88c71b Make Decal distance fade smoother
`smoothstep()` avoids the sudden transparency jump when entering or
leaving a decal's distance fade margin distance. This in turn helps
make opacity transitions less noticeable to the player, as it's
less likely to catch the player's eye.
2022-05-02 23:14:00 +02:00
..
2022-04-28 15:00:30 +10:00
2022-03-06 13:03:33 +01:00