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godot/editor/themes/editor_theme_manager.cpp
2025-10-31 20:48:08 -03:00

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42 KiB
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/**************************************************************************/
/* editor_theme_manager.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/**************************************************************************/
#include "editor_theme_manager.h"
#include "core/error/error_macros.h"
#include "core/io/resource_loader.h"
#include "editor/editor_string_names.h"
#include "editor/file_system/editor_paths.h"
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_color_map.h"
#include "editor/themes/editor_fonts.h"
#include "editor/themes/editor_icons.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme.h"
#include "editor/themes/theme_classic.h"
#include "editor/themes/theme_modern.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
#include "scene/resources/style_box_texture.h"
#include "scene/resources/texture.h"
#include "scene/scene_string_names.h"
#include "servers/display/display_server.h"
// Theme configuration.
uint32_t EditorThemeManager::ThemeConfiguration::hash() {
uint32_t hash = hash_murmur3_one_float(EDSCALE);
// Basic properties.
hash = hash_murmur3_one_32(style.hash(), hash);
hash = hash_murmur3_one_32(preset.hash(), hash);
hash = hash_murmur3_one_32(spacing_preset.hash(), hash);
hash = hash_murmur3_one_32(base_color.to_rgba32(), hash);
hash = hash_murmur3_one_32(accent_color.to_rgba32(), hash);
hash = hash_murmur3_one_float(contrast, hash);
hash = hash_murmur3_one_float(icon_saturation, hash);
// Extra properties.
hash = hash_murmur3_one_32(base_spacing, hash);
hash = hash_murmur3_one_32(extra_spacing, hash);
hash = hash_murmur3_one_32(border_width, hash);
hash = hash_murmur3_one_32(corner_radius, hash);
hash = hash_murmur3_one_32((int)draw_extra_borders, hash);
hash = hash_murmur3_one_float(relationship_line_opacity, hash);
hash = hash_murmur3_one_32(thumb_size, hash);
hash = hash_murmur3_one_32(class_icon_size, hash);
hash = hash_murmur3_one_32((int)enable_touch_optimizations, hash);
hash = hash_murmur3_one_float(gizmo_handle_scale, hash);
hash = hash_murmur3_one_32(color_picker_button_height, hash);
hash = hash_murmur3_one_float(subresource_hue_tint, hash);
hash = hash_murmur3_one_float(default_contrast, hash);
// Generated properties.
hash = hash_murmur3_one_32((int)dark_theme, hash);
hash = hash_murmur3_one_32((int)dark_icon_and_font, hash);
return hash;
}
uint32_t EditorThemeManager::ThemeConfiguration::hash_fonts() {
uint32_t hash = hash_murmur3_one_float(EDSCALE);
// TODO: Implement the hash based on what editor_register_fonts() uses.
return hash;
}
uint32_t EditorThemeManager::ThemeConfiguration::hash_icons() {
uint32_t hash = hash_murmur3_one_float(EDSCALE);
hash = hash_murmur3_one_32(accent_color.to_rgba32(), hash);
hash = hash_murmur3_one_float(icon_saturation, hash);
hash = hash_murmur3_one_32(thumb_size, hash);
hash = hash_murmur3_one_float(gizmo_handle_scale, hash);
hash = hash_murmur3_one_32((int)dark_icon_and_font, hash);
return hash;
}
// Benchmarks.
int EditorThemeManager::benchmark_run = 0;
String EditorThemeManager::get_benchmark_key() {
if (benchmark_run == 0) {
return "EditorTheme (Startup)";
}
return vformat("EditorTheme (Run %d)", benchmark_run);
}
// Generation helper methods.
Ref<StyleBoxTexture> EditorThemeManager::make_stylebox(Ref<Texture2D> p_texture, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left, float p_margin_top, float p_margin_right, float p_margin_bottom, bool p_draw_center) {
Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
style->set_texture(p_texture);
style->set_texture_margin_individual(p_left * EDSCALE, p_top * EDSCALE, p_right * EDSCALE, p_bottom * EDSCALE);
style->set_content_margin_individual((p_left + p_margin_left) * EDSCALE, (p_top + p_margin_top) * EDSCALE, (p_right + p_margin_right) * EDSCALE, (p_bottom + p_margin_bottom) * EDSCALE);
style->set_draw_center(p_draw_center);
return style;
}
Ref<StyleBoxEmpty> EditorThemeManager::make_empty_stylebox(float p_margin_left, float p_margin_top, float p_margin_right, float p_margin_bottom) {
Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty));
style->set_content_margin_individual(p_margin_left * EDSCALE, p_margin_top * EDSCALE, p_margin_right * EDSCALE, p_margin_bottom * EDSCALE);
return style;
}
Ref<StyleBoxFlat> EditorThemeManager::make_flat_stylebox(Color p_color, float p_margin_left, float p_margin_top, float p_margin_right, float p_margin_bottom, int p_corner_width) {
Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
style->set_bg_color(p_color);
// Adjust level of detail based on the corners' effective sizes.
style->set_corner_detail(Math::ceil(0.8 * p_corner_width * EDSCALE));
style->set_corner_radius_all(p_corner_width * EDSCALE);
style->set_content_margin_individual(p_margin_left * EDSCALE, p_margin_top * EDSCALE, p_margin_right * EDSCALE, p_margin_bottom * EDSCALE);
return style;
}
Ref<StyleBoxLine> EditorThemeManager::make_line_stylebox(Color p_color, int p_thickness, float p_grow_begin, float p_grow_end, bool p_vertical) {
Ref<StyleBoxLine> style(memnew(StyleBoxLine));
style->set_color(p_color);
style->set_grow_begin(p_grow_begin);
style->set_grow_end(p_grow_end);
style->set_thickness(p_thickness);
style->set_vertical(p_vertical);
return style;
}
// Theme generation and population routines.
Ref<EditorTheme> EditorThemeManager::_create_base_theme(const Ref<EditorTheme> &p_old_theme) {
OS::get_singleton()->benchmark_begin_measure(get_benchmark_key(), "Create Base Theme");
Ref<EditorTheme> theme = memnew(EditorTheme);
ThemeConfiguration config = _create_theme_config(theme);
theme->set_generated_hash(config.hash());
theme->set_generated_fonts_hash(config.hash_fonts());
theme->set_generated_icons_hash(config.hash_icons());
print_verbose(vformat("EditorTheme: Generating new theme for the config '%d'.", theme->get_generated_hash()));
bool is_default_style = config.style == "Modern";
if (is_default_style) {
ThemeModern::populate_shared_styles(theme, config);
} else {
ThemeClassic::populate_shared_styles(theme, config);
}
// Register icons.
{
OS::get_singleton()->benchmark_begin_measure(get_benchmark_key(), "Register Icons");
// External functions, see editor_icons.cpp.
editor_configure_icons(config.dark_icon_and_font);
// If settings are comparable to the old theme, then just copy existing icons over.
// Otherwise, regenerate them.
bool keep_old_icons = (p_old_theme.is_valid() && theme->get_generated_icons_hash() == p_old_theme->get_generated_icons_hash());
if (keep_old_icons) {
print_verbose("EditorTheme: Can keep old icons, copying.");
editor_copy_icons(theme, p_old_theme);
} else {
print_verbose("EditorTheme: Generating new icons.");
editor_register_icons(theme, config.dark_icon_and_font, config.icon_saturation, config.thumb_size, config.gizmo_handle_scale);
}
OS::get_singleton()->benchmark_end_measure(get_benchmark_key(), "Register Icons");
}
// Register fonts.
{
OS::get_singleton()->benchmark_begin_measure(get_benchmark_key(), "Register Fonts");
// TODO: Check if existing font definitions from the old theme are usable and copy them.
// External function, see editor_fonts.cpp.
print_verbose("EditorTheme: Generating new fonts.");
editor_register_fonts(theme);
OS::get_singleton()->benchmark_end_measure(get_benchmark_key(), "Register Fonts");
}
// TODO: Check if existing style definitions from the old theme are usable and copy them.
print_verbose("EditorTheme: Generating new styles.");
if (is_default_style) {
ThemeModern::populate_standard_styles(theme, config);
ThemeModern::populate_editor_styles(theme, config);
} else {
ThemeClassic::populate_standard_styles(theme, config);
ThemeClassic::populate_editor_styles(theme, config);
}
_populate_text_editor_styles(theme, config);
_populate_visual_shader_styles(theme, config);
OS::get_singleton()->benchmark_end_measure(get_benchmark_key(), "Create Base Theme");
return theme;
}
EditorThemeManager::ThemeConfiguration EditorThemeManager::_create_theme_config(const Ref<EditorTheme> &p_theme) {
ThemeConfiguration config;
// Basic properties.
config.style = EDITOR_GET("interface/theme/style");
config.preset = EDITOR_GET("interface/theme/color_preset");
config.spacing_preset = EDITOR_GET("interface/theme/spacing_preset");
config.base_color = EDITOR_GET("interface/theme/base_color");
config.accent_color = EDITOR_GET("interface/theme/accent_color");
config.contrast = EDITOR_GET("interface/theme/contrast");
config.icon_saturation = EDITOR_GET("interface/theme/icon_saturation");
config.corner_radius = EDITOR_GET("interface/theme/corner_radius");
// Extra properties.
config.base_spacing = EDITOR_GET("interface/theme/base_spacing");
config.extra_spacing = EDITOR_GET("interface/theme/additional_spacing");
// Ensure borders are visible when using an editor scale below 100%.
config.border_width = CLAMP((int)EDITOR_GET("interface/theme/border_size"), 0, 2) * MAX(1, EDSCALE);
config.draw_extra_borders = EDITOR_GET("interface/theme/draw_extra_borders");
config.draw_relationship_lines = EDITOR_GET("interface/theme/draw_relationship_lines");
config.relationship_line_opacity = EDITOR_GET("interface/theme/relationship_line_opacity");
config.thumb_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
config.class_icon_size = 16 * EDSCALE;
config.enable_touch_optimizations = EDITOR_GET("interface/touchscreen/enable_touch_optimizations");
config.gizmo_handle_scale = EDITOR_GET("interface/touchscreen/scale_gizmo_handles");
config.color_picker_button_height = 28 * EDSCALE;
config.subresource_hue_tint = EDITOR_GET("docks/property_editor/subresource_hue_tint");
config.dragging_hover_wait_msec = (float)EDITOR_GET("interface/editor/dragging_hover_wait_seconds") * 1000;
// Handle theme style.
if (config.preset != "Custom") {
if (config.style == "Classic") {
config.draw_relationship_lines = RELATIONSHIP_ALL;
config.corner_radius = 3;
} else { // Default
config.draw_relationship_lines = config.default_relationship_lines;
config.corner_radius = config.default_corner_radius;
}
EditorSettings::get_singleton()->set_initial_value("interface/theme/draw_relationship_lines", config.draw_relationship_lines);
EditorSettings::get_singleton()->set_initial_value("interface/theme/corner_radius", config.corner_radius);
// Enforce values in case they were adjusted or overridden.
EditorSettings::get_singleton()->set_manually("interface/theme/draw_relationship_lines", config.draw_relationship_lines);
EditorSettings::get_singleton()->set_manually("interface/theme/corner_radius", config.corner_radius);
}
// Handle color preset.
{
const bool follow_system_theme = EDITOR_GET("interface/theme/follow_system_theme");
const bool use_system_accent_color = EDITOR_GET("interface/theme/use_system_accent_color");
DisplayServer *display_server = DisplayServer::get_singleton();
Color system_base_color = display_server->get_base_color();
Color system_accent_color = display_server->get_accent_color();
if (follow_system_theme) {
String dark_theme = "Default";
String light_theme = "Light";
config.preset = light_theme; // Assume light theme if we can't detect system theme attributes.
if (system_base_color == Color(0, 0, 0, 0)) {
if (display_server->is_dark_mode_supported() && display_server->is_dark_mode()) {
config.preset = dark_theme;
}
} else {
if (system_base_color.get_luminance() < 0.5) {
config.preset = dark_theme;
}
}
}
if (config.preset != "Custom") {
Color preset_accent_color;
Color preset_base_color;
float preset_contrast = config.default_contrast;
bool preset_draw_extra_borders = false;
float preset_icon_saturation = config.default_icon_saturation;
// A negative contrast rate looks better for light themes, since it better follows the natural order of UI "elevation".
const float light_contrast = config.style == "Modern" ? -0.4 : -0.06;
// Please use alphabetical order if you're adding a new color preset here.
if (config.preset == "Black (OLED)") {
preset_accent_color = Color(0.45, 0.75, 1.0);
preset_base_color = Color(0, 0, 0);
// The contrast rate value is irrelevant on a fully black theme.
preset_contrast = 0.0;
preset_draw_extra_borders = true;
} else if (config.preset == "Breeze Dark") {
preset_accent_color = Color(0.239, 0.682, 0.914);
preset_base_color = Color(0.1255, 0.1373, 0.149);
} else if (config.preset == "Godot 2") {
preset_accent_color = Color(0.53, 0.67, 0.89);
preset_base_color = Color(0.24, 0.23, 0.27);
preset_icon_saturation = 1;
} else if (config.preset == "Godot 3") {
preset_accent_color = Color(0.44, 0.73, 0.98);
preset_base_color = Color(0.21, 0.24, 0.29);
preset_icon_saturation = 1;
} else if (config.preset == "Gray") {
preset_accent_color = Color(0.44, 0.73, 0.98);
preset_base_color = Color(0.24, 0.24, 0.24);
} else if (config.preset == "Light") {
preset_accent_color = Color(0.18, 0.50, 1.00);
preset_base_color = Color(0.9, 0.9, 0.9);
preset_contrast = light_contrast;
} else if (config.preset == "Solarized (Dark)") {
preset_accent_color = Color(0.15, 0.55, 0.82);
preset_base_color = Color(0.03, 0.21, 0.26);
preset_contrast = 0.23;
} else if (config.preset == "Solarized (Light)") {
preset_accent_color = Color(0.15, 0.55, 0.82);
preset_base_color = Color(0.89, 0.86, 0.79);
preset_contrast = light_contrast;
} else { // Default
preset_accent_color = Color(0.337, 0.62, 1.0);
preset_base_color = Color(0.145, 0.145, 0.145);
}
config.accent_color = preset_accent_color;
config.base_color = preset_base_color;
config.contrast = preset_contrast;
config.draw_extra_borders = preset_draw_extra_borders;
config.icon_saturation = preset_icon_saturation;
EditorSettings::get_singleton()->set_initial_value("interface/theme/accent_color", config.accent_color);
EditorSettings::get_singleton()->set_initial_value("interface/theme/base_color", config.base_color);
EditorSettings::get_singleton()->set_initial_value("interface/theme/contrast", config.contrast);
EditorSettings::get_singleton()->set_initial_value("interface/theme/draw_extra_borders", config.draw_extra_borders);
EditorSettings::get_singleton()->set_initial_value("interface/theme/icon_saturation", config.icon_saturation);
}
if (follow_system_theme && system_base_color != Color(0, 0, 0, 0)) {
config.base_color = system_base_color;
config.preset = "Custom";
}
if (use_system_accent_color && system_accent_color != Color(0, 0, 0, 0)) {
config.accent_color = system_accent_color;
config.preset = "Custom";
}
// Enforce values in case they were adjusted or overridden.
EditorSettings::get_singleton()->set_manually("interface/theme/color_preset", config.preset);
EditorSettings::get_singleton()->set_manually("interface/theme/accent_color", config.accent_color);
EditorSettings::get_singleton()->set_manually("interface/theme/base_color", config.base_color);
EditorSettings::get_singleton()->set_manually("interface/theme/contrast", config.contrast);
EditorSettings::get_singleton()->set_manually("interface/theme/draw_extra_borders", config.draw_extra_borders);
EditorSettings::get_singleton()->set_manually("interface/theme/icon_saturation", config.icon_saturation);
}
// Handle theme spacing preset.
{
if (config.spacing_preset != "Custom") {
int preset_base_spacing = 0;
int preset_extra_spacing = 0;
Size2 preset_dialogs_buttons_min_size;
if (config.spacing_preset == "Compact") {
preset_base_spacing = 2;
preset_extra_spacing = 2;
preset_dialogs_buttons_min_size = Size2(90, 26);
} else if (config.spacing_preset == "Spacious") {
preset_base_spacing = 6;
preset_extra_spacing = 2;
preset_dialogs_buttons_min_size = Size2(112, 36);
} else { // Default
preset_base_spacing = 4;
preset_extra_spacing = 0;
preset_dialogs_buttons_min_size = Size2(105, 34);
}
config.base_spacing = preset_base_spacing;
config.extra_spacing = preset_extra_spacing;
config.dialogs_buttons_min_size = preset_dialogs_buttons_min_size;
EditorSettings::get_singleton()->set_initial_value("interface/theme/base_spacing", config.base_spacing);
EditorSettings::get_singleton()->set_initial_value("interface/theme/additional_spacing", config.extra_spacing);
}
// Enforce values in case they were adjusted or overridden.
EditorSettings::get_singleton()->set_manually("interface/theme/spacing_preset", config.spacing_preset);
EditorSettings::get_singleton()->set_manually("interface/theme/base_spacing", config.base_spacing);
EditorSettings::get_singleton()->set_manually("interface/theme/additional_spacing", config.extra_spacing);
}
// Generated properties.
config.dark_theme = is_dark_theme();
config.dark_icon_and_font = is_dark_icon_and_font();
config.base_margin = config.base_spacing;
config.increased_margin = config.base_spacing + config.extra_spacing * 0.75;
config.separation_margin = (config.base_spacing + config.extra_spacing / 2) * EDSCALE;
config.popup_margin = config.base_margin * 2.4 * EDSCALE;
// Make sure content doesn't stick to window decorations; this can be fixed in future with layout changes.
config.window_border_margin = MAX(1, config.base_margin * EDSCALE);
config.top_bar_separation = MAX(1, config.base_margin * EDSCALE);
// Force the v_separation to be even so that the spacing on top and bottom is even.
// If the vsep is odd and cannot be split into 2 even groups (of pixels), then it will be lopsided.
// We add 2 to the vsep to give it some extra spacing which looks a bit more modern (see Windows, for example).
const int separation_base = config.increased_margin + 6;
config.forced_even_separation = separation_base + (separation_base % 2);
return config;
}
void _load_text_editor_theme() {
EditorSettings *settings = EditorSettings::get_singleton();
const String theme_name = settings->get_setting("text_editor/theme/color_theme");
ERR_FAIL_COND(EditorSettings::is_default_text_editor_theme(theme_name.get_file().to_lower()));
const String theme_path = EditorPaths::get_singleton()->get_text_editor_themes_dir().path_join(theme_name + ".tet");
Ref<ConfigFile> cf;
cf.instantiate();
Error err = cf->load(theme_path);
ERR_FAIL_COND_MSG(err != OK, vformat("Failed to load text editor theme file '%s': %s", theme_name, error_names[err]));
const PackedStringArray keys = cf->get_section_keys("color_theme");
for (const String &key : keys) {
const String setting_key = "text_editor/theme/highlighting/" + key;
// Don't load if it's not an actual setting, or if it isn't a color setting.
if (!settings->has_setting(setting_key) || !key.contains("color")) {
continue;
}
const String val = cf->get_value("color_theme", key);
// Make sure it is actually a color.
if (val.is_valid_html_color()) {
const Color color_value = Color::html(val);
// Change manually to prevent settings_changed spam.
settings->set_initial_value(setting_key, color_value);
settings->set_manually(setting_key, color_value);
}
}
// If it doesn't load a setting just use what is currently loaded.
}
void EditorThemeManager::_populate_text_editor_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config) {
const String text_editor_color_theme = EDITOR_GET("text_editor/theme/color_theme");
const bool is_default_theme = text_editor_color_theme == "Default";
const bool is_godot2_theme = text_editor_color_theme == "Godot 2";
const bool is_custom_theme = text_editor_color_theme == "Custom";
if (is_default_theme || is_godot2_theme || is_custom_theme) {
HashMap<StringName, Color> colors;
if (is_default_theme || is_custom_theme) {
// Adaptive colors for comments and elements with lower relevance.
const Color dim_color = Color(p_config.font_color, 0.5);
const float mono_value = p_config.mono_color.r;
const Color alpha1 = Color(mono_value, mono_value, mono_value, 0.07);
const Color alpha2 = Color(mono_value, mono_value, mono_value, 0.14);
const Color alpha3 = Color(mono_value, mono_value, mono_value, 0.27);
// Syntax highlight token colors.
colors["text_editor/theme/highlighting/symbol_color"] = p_config.dark_icon_and_font ? Color(0.67, 0.79, 1) : Color(0, 0, 0.61);
colors["text_editor/theme/highlighting/keyword_color"] = p_config.dark_icon_and_font ? Color(1.0, 0.44, 0.52) : Color(0.9, 0.135, 0.51);
colors["text_editor/theme/highlighting/control_flow_keyword_color"] = p_config.dark_icon_and_font ? Color(1.0, 0.55, 0.8) : Color(0.743, 0.12, 0.8);
colors["text_editor/theme/highlighting/base_type_color"] = p_config.dark_icon_and_font ? Color(0.26, 1.0, 0.76) : Color(0, 0.6, 0.2);
colors["text_editor/theme/highlighting/engine_type_color"] = p_config.dark_icon_and_font ? Color(0.56, 1, 0.86) : Color(0.11, 0.55, 0.4);
colors["text_editor/theme/highlighting/user_type_color"] = p_config.dark_icon_and_font ? Color(0.78, 1, 0.93) : Color(0.18, 0.45, 0.4);
colors["text_editor/theme/highlighting/comment_color"] = p_config.dark_icon_and_font ? dim_color : Color(0.08, 0.08, 0.08, 0.5);
colors["text_editor/theme/highlighting/doc_comment_color"] = p_config.dark_icon_and_font ? Color(0.6, 0.7, 0.8, 0.8) : Color(0.15, 0.15, 0.4, 0.7);
colors["text_editor/theme/highlighting/string_color"] = p_config.dark_icon_and_font ? Color(1, 0.93, 0.63) : Color(0.6, 0.42, 0);
// Use the brightest background color on a light theme (which generally uses a negative contrast rate).
colors["text_editor/theme/highlighting/background_color"] = p_config.dark_icon_and_font ? p_config.dark_color_2 : p_config.dark_color_3;
colors["text_editor/theme/highlighting/completion_background_color"] = p_config.dark_icon_and_font ? p_config.base_color : p_config.dark_color_2;
colors["text_editor/theme/highlighting/completion_selected_color"] = alpha1;
colors["text_editor/theme/highlighting/completion_existing_color"] = alpha2;
// Same opacity as the scroll grabber editor icon.
colors["text_editor/theme/highlighting/completion_scroll_color"] = Color(mono_value, mono_value, mono_value, 0.29);
colors["text_editor/theme/highlighting/completion_scroll_hovered_color"] = Color(mono_value, mono_value, mono_value, 0.4);
colors["text_editor/theme/highlighting/completion_font_color"] = p_config.font_color;
colors["text_editor/theme/highlighting/text_color"] = p_config.font_color;
colors["text_editor/theme/highlighting/line_number_color"] = dim_color;
colors["text_editor/theme/highlighting/safe_line_number_color"] = p_config.dark_icon_and_font ? (dim_color * Color(1, 1.2, 1, 1.5)) : Color(0, 0.4, 0, 0.75);
colors["text_editor/theme/highlighting/caret_color"] = p_config.mono_color;
colors["text_editor/theme/highlighting/caret_background_color"] = p_config.mono_color.inverted();
colors["text_editor/theme/highlighting/text_selected_color"] = Color(0, 0, 0, 0);
colors["text_editor/theme/highlighting/selection_color"] = p_config.selection_color;
colors["text_editor/theme/highlighting/brace_mismatch_color"] = p_config.dark_icon_and_font ? p_config.error_color : Color(1, 0.08, 0, 1);
colors["text_editor/theme/highlighting/current_line_color"] = alpha1;
colors["text_editor/theme/highlighting/line_length_guideline_color"] = p_config.dark_icon_and_font ? p_config.base_color : p_config.dark_color_2;
colors["text_editor/theme/highlighting/word_highlighted_color"] = alpha1;
colors["text_editor/theme/highlighting/number_color"] = p_config.dark_icon_and_font ? Color(0.63, 1, 0.88) : Color(0, 0.55, 0.28, 1);
colors["text_editor/theme/highlighting/function_color"] = p_config.dark_icon_and_font ? Color(0.34, 0.7, 1.0) : Color(0, 0.225, 0.9, 1);
colors["text_editor/theme/highlighting/member_variable_color"] = p_config.dark_icon_and_font ? Color(0.34, 0.7, 1.0).lerp(p_config.mono_color, 0.6) : Color(0, 0.4, 0.68, 1);
colors["text_editor/theme/highlighting/mark_color"] = Color(p_config.error_color.r, p_config.error_color.g, p_config.error_color.b, 0.3);
colors["text_editor/theme/highlighting/warning_color"] = Color(p_config.warning_color.r, p_config.warning_color.g, p_config.warning_color.b, 0.15);
colors["text_editor/theme/highlighting/bookmark_color"] = Color(0.08, 0.49, 0.98);
colors["text_editor/theme/highlighting/breakpoint_color"] = p_config.dark_icon_and_font ? p_config.error_color : Color(1, 0.27, 0.2, 1);
colors["text_editor/theme/highlighting/executing_line_color"] = Color(0.98, 0.89, 0.27);
colors["text_editor/theme/highlighting/code_folding_color"] = alpha3;
colors["text_editor/theme/highlighting/folded_code_region_color"] = Color(0.68, 0.46, 0.77, 0.2);
colors["text_editor/theme/highlighting/search_result_color"] = alpha1;
colors["text_editor/theme/highlighting/search_result_border_color"] = p_config.dark_icon_and_font ? Color(0.41, 0.61, 0.91, 0.38) : Color(0, 0.4, 1, 0.38);
if (p_config.dark_icon_and_font) {
colors["text_editor/theme/highlighting/gdscript/function_definition_color"] = Color(0.4, 0.9, 1.0);
colors["text_editor/theme/highlighting/gdscript/global_function_color"] = Color(0.64, 0.64, 0.96);
colors["text_editor/theme/highlighting/gdscript/node_path_color"] = Color(0.72, 0.77, 0.49);
colors["text_editor/theme/highlighting/gdscript/node_reference_color"] = Color(0.39, 0.76, 0.35);
colors["text_editor/theme/highlighting/gdscript/annotation_color"] = Color(1.0, 0.7, 0.45);
colors["text_editor/theme/highlighting/gdscript/string_name_color"] = Color(1.0, 0.76, 0.65);
colors["text_editor/theme/highlighting/comment_markers/critical_color"] = Color(0.77, 0.35, 0.35);
colors["text_editor/theme/highlighting/comment_markers/warning_color"] = Color(0.72, 0.61, 0.48);
colors["text_editor/theme/highlighting/comment_markers/notice_color"] = Color(0.56, 0.67, 0.51);
} else {
colors["text_editor/theme/highlighting/gdscript/function_definition_color"] = Color(0, 0.6, 0.6);
colors["text_editor/theme/highlighting/gdscript/global_function_color"] = Color(0.36, 0.18, 0.72);
colors["text_editor/theme/highlighting/gdscript/node_path_color"] = Color(0.18, 0.55, 0);
colors["text_editor/theme/highlighting/gdscript/node_reference_color"] = Color(0.0, 0.5, 0);
colors["text_editor/theme/highlighting/gdscript/annotation_color"] = Color(0.8, 0.37, 0);
colors["text_editor/theme/highlighting/gdscript/string_name_color"] = Color(0.8, 0.56, 0.45);
colors["text_editor/theme/highlighting/comment_markers/critical_color"] = Color(0.8, 0.14, 0.14);
colors["text_editor/theme/highlighting/comment_markers/warning_color"] = Color(0.75, 0.39, 0.03);
colors["text_editor/theme/highlighting/comment_markers/notice_color"] = Color(0.24, 0.54, 0.09);
}
} else if (is_godot2_theme) {
colors = EditorSettings::get_godot2_text_editor_theme();
}
EditorSettings *settings = EditorSettings::get_singleton();
for (const KeyValue<StringName, Color> &setting : colors) {
settings->set_initial_value(setting.key, setting.value);
if (is_default_theme || is_godot2_theme) {
settings->set_manually(setting.key, setting.value);
}
}
} else {
// Custom user theme.
_load_text_editor_theme();
}
// Now theme is loaded, apply it to CodeEdit.
p_theme->set_font(SceneStringName(font), "CodeEdit", p_theme->get_font(SNAME("source"), EditorStringName(EditorFonts)));
p_theme->set_font_size(SceneStringName(font_size), "CodeEdit", p_theme->get_font_size(SNAME("source_size"), EditorStringName(EditorFonts)));
/* clang-format off */
p_theme->set_icon("tab", "CodeEdit", p_theme->get_icon(SNAME("GuiTab"), EditorStringName(EditorIcons)));
p_theme->set_icon("space", "CodeEdit", p_theme->get_icon(SNAME("GuiSpace"), EditorStringName(EditorIcons)));
p_theme->set_icon("folded", "CodeEdit", p_theme->get_icon(SNAME("CodeFoldedRightArrow"), EditorStringName(EditorIcons)));
p_theme->set_icon("can_fold", "CodeEdit", p_theme->get_icon(SNAME("CodeFoldDownArrow"), EditorStringName(EditorIcons)));
p_theme->set_icon("folded_code_region", "CodeEdit", p_theme->get_icon(SNAME("CodeRegionFoldedRightArrow"), EditorStringName(EditorIcons)));
p_theme->set_icon("can_fold_code_region", "CodeEdit", p_theme->get_icon(SNAME("CodeRegionFoldDownArrow"), EditorStringName(EditorIcons)));
p_theme->set_icon("executing_line", "CodeEdit", p_theme->get_icon(SNAME("TextEditorPlay"), EditorStringName(EditorIcons)));
p_theme->set_icon("breakpoint", "CodeEdit", p_theme->get_icon(SNAME("Breakpoint"), EditorStringName(EditorIcons)));
/* clang-format on */
p_theme->set_constant("line_spacing", "CodeEdit", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
const Color background_color = EDITOR_GET("text_editor/theme/highlighting/background_color");
Ref<StyleBoxFlat> code_edit_stylebox = make_flat_stylebox(background_color, p_config.widget_margin.x, p_config.widget_margin.y, p_config.widget_margin.x, p_config.widget_margin.y, p_config.corner_radius);
p_theme->set_stylebox(CoreStringName(normal), "CodeEdit", code_edit_stylebox);
p_theme->set_stylebox("read_only", "CodeEdit", code_edit_stylebox);
p_theme->set_stylebox("focus", "CodeEdit", memnew(StyleBoxEmpty));
p_theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0)); // Unset any color, we use a stylebox.
/* clang-format off */
p_theme->set_color("completion_background_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_background_color"));
p_theme->set_color("completion_selected_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_selected_color"));
p_theme->set_color("completion_existing_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_existing_color"));
p_theme->set_color("completion_scroll_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_scroll_color"));
p_theme->set_color("completion_scroll_hovered_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_scroll_hovered_color"));
p_theme->set_color(SceneStringName(font_color), "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/text_color"));
p_theme->set_color("line_number_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/line_number_color"));
p_theme->set_color("caret_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/caret_color"));
p_theme->set_color("font_selected_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/text_selected_color"));
p_theme->set_color("selection_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/selection_color"));
p_theme->set_color("brace_mismatch_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/brace_mismatch_color"));
p_theme->set_color("current_line_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/current_line_color"));
p_theme->set_color("line_length_guideline_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/line_length_guideline_color"));
p_theme->set_color("word_highlighted_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/word_highlighted_color"));
p_theme->set_color("bookmark_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/bookmark_color"));
p_theme->set_color("breakpoint_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/breakpoint_color"));
p_theme->set_color("executing_line_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/executing_line_color"));
p_theme->set_color("code_folding_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/code_folding_color"));
p_theme->set_color("folded_code_region_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/folded_code_region_color"));
p_theme->set_color("search_result_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/search_result_color"));
p_theme->set_color("search_result_border_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/search_result_border_color"));
/* clang-format on */
}
void EditorThemeManager::_populate_visual_shader_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config) {
EditorSettings *ed_settings = EditorSettings::get_singleton();
String visual_shader_color_theme = ed_settings->get("editors/visual_editors/color_theme");
if (visual_shader_color_theme == "Default") {
// Connection type colors
ed_settings->set_initial_value("editors/visual_editors/connection_colors/scalar_color", Color(0.55, 0.55, 0.55), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/vector2_color", Color(0.44, 0.43, 0.64), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/vector3_color", Color(0.337, 0.314, 0.71), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/vector4_color", Color(0.7, 0.65, 0.147), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/boolean_color", Color(0.243, 0.612, 0.349), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/transform_color", Color(0.71, 0.357, 0.64), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/sampler_color", Color(0.659, 0.4, 0.137), true);
// Node category colors (used for the node headers)
ed_settings->set_initial_value("editors/visual_editors/category_colors/output_color", Color(0.26, 0.10, 0.15), true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/color_color", Color(0.5, 0.5, 0.1), true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/conditional_color", Color(0.208, 0.522, 0.298), true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/input_color", Color(0.502, 0.2, 0.204), true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/scalar_color", Color(0.1, 0.5, 0.6), true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/textures_color", Color(0.5, 0.3, 0.1), true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/transform_color", Color(0.5, 0.3, 0.5), true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/utility_color", Color(0.2, 0.2, 0.2), true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/vector_color", Color(0.2, 0.2, 0.5), true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/special_color", Color(0.098, 0.361, 0.294), true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/particle_color", Color(0.12, 0.358, 0.8), true);
} else if (visual_shader_color_theme == "Legacy") {
// Connection type colors
ed_settings->set_initial_value("editors/visual_editors/connection_colors/scalar_color", Color(0.38, 0.85, 0.96), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/vector2_color", Color(0.74, 0.57, 0.95), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/vector3_color", Color(0.84, 0.49, 0.93), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/vector4_color", Color(1.0, 0.125, 0.95), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/boolean_color", Color(0.55, 0.65, 0.94), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/transform_color", Color(0.96, 0.66, 0.43), true);
ed_settings->set_initial_value("editors/visual_editors/connection_colors/sampler_color", Color(1.0, 1.0, 0.0), true);
// Node category colors (used for the node headers)
Ref<StyleBoxFlat> gn_panel_style = p_theme->get_stylebox(SceneStringName(panel), "GraphNode");
Color gn_bg_color = gn_panel_style->get_bg_color();
ed_settings->set_initial_value("editors/visual_editors/category_colors/output_color", gn_bg_color, true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/color_color", gn_bg_color, true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/conditional_color", gn_bg_color, true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/input_color", gn_bg_color, true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/scalar_color", gn_bg_color, true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/textures_color", gn_bg_color, true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/transform_color", gn_bg_color, true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/utility_color", gn_bg_color, true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/vector_color", gn_bg_color, true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/special_color", gn_bg_color, true);
ed_settings->set_initial_value("editors/visual_editors/category_colors/particle_color", gn_bg_color, true);
}
}
void EditorThemeManager::_reset_dirty_flag() {
outdated_cache_dirty = true;
}
// Public interface for theme generation.
Ref<EditorTheme> EditorThemeManager::generate_theme(const Ref<EditorTheme> &p_old_theme) {
OS::get_singleton()->benchmark_begin_measure(get_benchmark_key(), "Generate Theme");
Ref<EditorTheme> theme = _create_base_theme(p_old_theme);
OS::get_singleton()->benchmark_begin_measure(get_benchmark_key(), "Merge Custom Theme");
const String custom_theme_path = EDITOR_GET("interface/theme/custom_theme");
if (!custom_theme_path.is_empty()) {
Ref<Theme> custom_theme = ResourceLoader::load(custom_theme_path);
if (custom_theme.is_valid()) {
theme->merge_with(custom_theme);
}
}
OS::get_singleton()->benchmark_end_measure(get_benchmark_key(), "Merge Custom Theme");
OS::get_singleton()->benchmark_end_measure(get_benchmark_key(), "Generate Theme");
benchmark_run++;
return theme;
}
bool EditorThemeManager::is_generated_theme_outdated() {
// This list includes settings used by files in the editor/themes folder.
// Note that the editor scale is purposefully omitted because it cannot be changed
// without a restart, so there is no point regenerating the theme.
if (outdated_cache_dirty) {
// TODO: We can use this information more intelligently to do partial theme updates and speed things up.
outdated_cache = EditorSettings::get_singleton()->check_changed_settings_in_group("interface/theme") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/main_font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/code_font") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("editors/visual_editors") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor/theme") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("text_editor/help/help") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("docks/property_editor/subresource_hue_tint") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("filesystem/file_dialog/thumbnail_size") ||
EditorSettings::get_singleton()->check_changed_settings_in_group("run/output/font_size");
// The outdated flag is relevant at the moment of changing editor settings.
callable_mp_static(&EditorThemeManager::_reset_dirty_flag).call_deferred();
outdated_cache_dirty = false;
}
return outdated_cache;
}
bool EditorThemeManager::is_dark_theme() {
Color base_color = EDITOR_GET("interface/theme/base_color");
return base_color.get_luminance() < 0.5;
}
bool EditorThemeManager::is_dark_icon_and_font() {
int icon_font_color_setting = EDITOR_GET("interface/theme/icon_and_font_color");
if (icon_font_color_setting == ColorMode::AUTO_COLOR) {
return is_dark_theme();
}
return icon_font_color_setting == ColorMode::LIGHT_COLOR;
}
void EditorThemeManager::initialize() {
EditorColorMap::create();
EditorTheme::initialize();
}
void EditorThemeManager::finalize() {
EditorColorMap::finish();
EditorTheme::finalize();
}