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godot/editor/docks/node_dock.h
Thaddeus Crews 464ddd4ea7 Merge pull request #109043 from GabCoolDude/resource-signal-viewer
View resource signals in the Connections Dock
2025-10-20 18:09:56 -05:00

75 lines
3.1 KiB
C++

/**************************************************************************/
/* node_dock.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "editor/docks/editor_dock.h"
#include "groups_editor.h"
class ConfigFile;
class ConnectionsDock;
class NodeDock : public EditorDock {
GDCLASS(NodeDock, EditorDock);
Button *connections_button = nullptr;
Button *groups_button = nullptr;
ConnectionsDock *connections = nullptr;
GroupsEditor *groups = nullptr;
HBoxContainer *mode_hb = nullptr;
Label *select_a_node = nullptr;
private:
inline static NodeDock *singleton = nullptr;
public:
static NodeDock *get_singleton() { return singleton; }
protected:
void _notification(int p_what);
virtual void save_layout_to_config(Ref<ConfigFile> &p_layout, const String &p_section) const override;
virtual void load_layout_from_config(const Ref<ConfigFile> &p_layout, const String &p_section) override;
public:
void set_object(Object *p_object);
void show_groups();
void show_connections();
void update_lists();
NodeDock();
~NodeDock();
};