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1085 lines
36 KiB
C++
1085 lines
36 KiB
C++
/**************************************************************************/
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/* metal_objects.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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/**************************************************************************/
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/* */
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/* Portions of this code were derived from MoltenVK. */
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/* */
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/* Copyright (c) 2015-2023 The Brenwill Workshop Ltd. */
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/* (http://www.brenwill.com) */
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/* */
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/* Licensed under the Apache License, Version 2.0 (the "License"); */
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/* you may not use this file except in compliance with the License. */
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/* You may obtain a copy of the License at */
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/* */
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/* http://www.apache.org/licenses/LICENSE-2.0 */
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/* */
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/* Unless required by applicable law or agreed to in writing, software */
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/* distributed under the License is distributed on an "AS IS" BASIS, */
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/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or */
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/* implied. See the License for the specific language governing */
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/* permissions and limitations under the License. */
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/**************************************************************************/
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#import "metal_device_properties.h"
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#import "metal_objects_shared.h"
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#import "metal_utils.h"
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#import "pixel_formats.h"
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#import "sha256_digest.h"
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#include "servers/rendering/rendering_device_driver.h"
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#import <CommonCrypto/CommonDigest.h>
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#import <Foundation/Foundation.h>
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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#import <simd/simd.h>
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#import <zlib.h>
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#import <initializer_list>
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#import <optional>
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enum StageResourceUsage : uint32_t {
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ResourceUnused = 0,
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VertexRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_VERTEX * 2),
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VertexWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_VERTEX * 2),
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FragmentRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_FRAGMENT * 2),
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FragmentWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_FRAGMENT * 2),
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TesselationControlRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2),
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TesselationControlWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2),
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TesselationEvaluationRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2),
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TesselationEvaluationWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2),
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ComputeRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_COMPUTE * 2),
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ComputeWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_COMPUTE * 2),
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};
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typedef id<MTLResource> __unsafe_unretained MTLResourceUnsafe;
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template <>
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struct HashMapHasherDefaultImpl<MTLResourceUnsafe> {
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static _FORCE_INLINE_ uint32_t hash(const MTLResourceUnsafe p_pointer) { return hash_one_uint64((uint64_t)p_pointer); }
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};
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typedef LocalVector<MTLResourceUnsafe> ResourceVector;
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typedef HashMap<StageResourceUsage, ResourceVector> ResourceUsageMap;
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struct ResourceUsageEntry {
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StageResourceUsage usage = ResourceUnused;
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uint32_t unused = 0;
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ResourceUsageEntry() {}
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ResourceUsageEntry(StageResourceUsage p_usage) :
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usage(p_usage) {}
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};
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template <>
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struct is_zero_constructible<ResourceUsageEntry> : std::true_type {};
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/*! Track the cumulative usage for a resource during a render or compute pass */
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typedef HashMap<MTLResourceUnsafe, ResourceUsageEntry> ResourceToStageUsage;
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/*! Track resource and ensure they are resident prior to dispatch or draw commands.
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*
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* The primary purpose of this data structure is to track all the resources that must be made resident prior
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* to issuing the next dispatch or draw command. It aggregates all resources used from argument buffers.
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*
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* As an optimization, this data structure also tracks previous usage for resources, so that
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* it may avoid binding them again in later commands if the resource is already resident and its usage flagged.
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*/
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struct API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) ResourceTracker {
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// A constant specifying how many iterations a resource can remain in
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// the _previous HashSet before it will be removed permanently.
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//
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// Keeping them in the _previous HashMap reduces churn if resources are regularly
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// bound. 256 is arbitrary, but if an object remains unused for 256 encoders,
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// it will be released.
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static constexpr uint32_t RESOURCE_UNUSED_CLEANUP_COUNT = 256;
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// Used as a scratch buffer to periodically clean up resources from _previous.
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ResourceVector _scratch;
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// Tracks all resources and their prior usage for the duration of the encoder.
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ResourceToStageUsage _previous;
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// Tracks resources for the current command that must be made resident
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ResourceUsageMap _current;
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void merge_from(const ResourceUsageMap &p_from);
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void encode(id<MTLRenderCommandEncoder> __unsafe_unretained p_enc);
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void encode(id<MTLComputeCommandEncoder> __unsafe_unretained p_enc);
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void reset();
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};
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enum class MDCommandBufferStateType {
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None,
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Render,
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Compute,
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Blit,
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};
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enum class MDPipelineType {
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None,
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Render,
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Compute,
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};
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class MDRenderPass;
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class MDPipeline;
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class MDRenderPipeline;
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class MDComputePipeline;
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class RenderingDeviceDriverMetal;
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class MDUniformSet;
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class MDShader;
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struct MetalBufferDynamicInfo;
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using RDM = RenderingDeviceDriverMetal;
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#pragma mark - Resource Factory
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class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDResourceFactory {
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private:
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RenderingDeviceDriverMetal *device_driver;
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id<MTLFunction> new_func(NSString *p_source, NSString *p_name, NSError **p_error);
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id<MTLFunction> new_clear_vert_func(ClearAttKey &p_key);
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id<MTLFunction> new_clear_frag_func(ClearAttKey &p_key);
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NSString *get_format_type_string(MTLPixelFormat p_fmt);
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public:
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id<MTLRenderPipelineState> new_clear_pipeline_state(ClearAttKey &p_key, NSError **p_error);
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id<MTLDepthStencilState> new_depth_stencil_state(bool p_use_depth, bool p_use_stencil);
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MDResourceFactory(RenderingDeviceDriverMetal *p_device_driver) :
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device_driver(p_device_driver) {}
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~MDResourceFactory() = default;
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};
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class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDResourceCache {
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private:
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typedef HashMap<ClearAttKey, id<MTLRenderPipelineState>> HashMap;
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std::unique_ptr<MDResourceFactory> resource_factory;
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HashMap clear_states;
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struct {
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id<MTLDepthStencilState> all;
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id<MTLDepthStencilState> depth_only;
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id<MTLDepthStencilState> stencil_only;
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id<MTLDepthStencilState> none;
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} clear_depth_stencil_state;
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public:
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id<MTLRenderPipelineState> get_clear_render_pipeline_state(ClearAttKey &p_key, NSError **p_error);
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id<MTLDepthStencilState> get_depth_stencil_state(bool p_use_depth, bool p_use_stencil);
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explicit MDResourceCache(RenderingDeviceDriverMetal *p_device_driver) :
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resource_factory(new MDResourceFactory(p_device_driver)) {}
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~MDResourceCache() = default;
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};
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enum class MDAttachmentType : uint8_t {
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None = 0,
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Color = 1 << 0,
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Depth = 1 << 1,
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Stencil = 1 << 2,
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};
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_FORCE_INLINE_ MDAttachmentType &operator|=(MDAttachmentType &p_a, MDAttachmentType p_b) {
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flags::set(p_a, p_b);
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return p_a;
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}
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_FORCE_INLINE_ bool operator&(MDAttachmentType p_a, MDAttachmentType p_b) {
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return uint8_t(p_a) & uint8_t(p_b);
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}
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struct MDSubpass {
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uint32_t subpass_index = 0;
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uint32_t view_count = 0;
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LocalVector<RDD::AttachmentReference> input_references;
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LocalVector<RDD::AttachmentReference> color_references;
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RDD::AttachmentReference depth_stencil_reference;
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LocalVector<RDD::AttachmentReference> resolve_references;
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MTLFmtCaps getRequiredFmtCapsForAttachmentAt(uint32_t p_index) const;
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};
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struct API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDAttachment {
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private:
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uint32_t index = 0;
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uint32_t firstUseSubpassIndex = 0;
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uint32_t lastUseSubpassIndex = 0;
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public:
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MTLPixelFormat format = MTLPixelFormatInvalid;
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MDAttachmentType type = MDAttachmentType::None;
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MTLLoadAction loadAction = MTLLoadActionDontCare;
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MTLStoreAction storeAction = MTLStoreActionDontCare;
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MTLLoadAction stencilLoadAction = MTLLoadActionDontCare;
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MTLStoreAction stencilStoreAction = MTLStoreActionDontCare;
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uint32_t samples = 1;
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/*!
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* @brief Returns true if this attachment is first used in the given subpass.
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* @param p_subpass
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* @return
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*/
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_FORCE_INLINE_ bool isFirstUseOf(MDSubpass const &p_subpass) const {
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return p_subpass.subpass_index == firstUseSubpassIndex;
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}
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/*!
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* @brief Returns true if this attachment is last used in the given subpass.
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* @param p_subpass
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* @return
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*/
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_FORCE_INLINE_ bool isLastUseOf(MDSubpass const &p_subpass) const {
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return p_subpass.subpass_index == lastUseSubpassIndex;
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}
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void linkToSubpass(MDRenderPass const &p_pass);
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MTLStoreAction getMTLStoreAction(MDSubpass const &p_subpass,
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bool p_is_rendering_entire_area,
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bool p_has_resolve,
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bool p_can_resolve,
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bool p_is_stencil) const;
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bool configureDescriptor(MTLRenderPassAttachmentDescriptor *p_desc,
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PixelFormats &p_pf,
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MDSubpass const &p_subpass,
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id<MTLTexture> p_attachment,
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bool p_is_rendering_entire_area,
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bool p_has_resolve,
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bool p_can_resolve,
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bool p_is_stencil) const;
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/** Returns whether this attachment should be cleared in the subpass. */
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bool shouldClear(MDSubpass const &p_subpass, bool p_is_stencil) const;
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};
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class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDRenderPass {
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public:
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Vector<MDAttachment> attachments;
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Vector<MDSubpass> subpasses;
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uint32_t get_sample_count() const {
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return attachments.is_empty() ? 1 : attachments[0].samples;
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}
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MDRenderPass(Vector<MDAttachment> &p_attachments, Vector<MDSubpass> &p_subpasses);
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};
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struct BindingCache {
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struct BufferBinding {
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id<MTLBuffer> __unsafe_unretained buffer = nil;
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NSUInteger offset = 0;
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bool operator!=(const BufferBinding &p_other) const {
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return buffer != p_other.buffer || offset != p_other.offset;
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}
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};
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LocalVector<id<MTLTexture> __unsafe_unretained> textures;
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LocalVector<id<MTLSamplerState> __unsafe_unretained> samplers;
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LocalVector<BufferBinding> buffers;
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_FORCE_INLINE_ void clear() {
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textures.clear();
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samplers.clear();
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buffers.clear();
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}
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private:
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template <typename T>
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_FORCE_INLINE_ void ensure_size(LocalVector<T> &p_vec, uint32_t p_required) {
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if (p_vec.size() < p_required) {
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p_vec.resize_initialized(p_required);
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}
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}
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public:
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_FORCE_INLINE_ bool update(NSRange p_range, id<MTLTexture> __unsafe_unretained const *p_values) {
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if (p_range.length == 0) {
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return false;
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}
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uint32_t required = (uint32_t)(p_range.location + p_range.length);
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ensure_size(textures, required);
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bool changed = false;
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for (NSUInteger i = 0; i < p_range.length; ++i) {
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uint32_t slot = (uint32_t)(p_range.location + i);
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id<MTLTexture> value = p_values[i];
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if (textures[slot] != value) {
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textures[slot] = value;
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changed = true;
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}
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}
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return changed;
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}
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_FORCE_INLINE_ bool update(NSRange p_range, id<MTLSamplerState> __unsafe_unretained const *p_values) {
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if (p_range.length == 0) {
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return false;
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}
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uint32_t required = (uint32_t)(p_range.location + p_range.length);
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ensure_size(samplers, required);
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bool changed = false;
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for (NSUInteger i = 0; i < p_range.length; ++i) {
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uint32_t slot = (uint32_t)(p_range.location + i);
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id<MTLSamplerState> __unsafe_unretained value = p_values[i];
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if (samplers[slot] != value) {
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samplers[slot] = value;
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changed = true;
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}
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}
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return changed;
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}
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_FORCE_INLINE_ bool update(NSRange p_range, id<MTLBuffer> __unsafe_unretained const *p_values, const NSUInteger *p_offsets) {
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if (p_range.length == 0) {
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return false;
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}
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uint32_t required = (uint32_t)(p_range.location + p_range.length);
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ensure_size(buffers, required);
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BufferBinding *buffers_ptr = buffers.ptr() + p_range.location;
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bool changed = false;
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for (NSUInteger i = 0; i < p_range.length; ++i) {
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BufferBinding &binding = *buffers_ptr;
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BufferBinding new_binding = {
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.buffer = p_values[i],
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.offset = p_offsets[i],
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};
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if (binding != new_binding) {
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binding = new_binding;
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changed = true;
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}
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++buffers_ptr;
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}
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return changed;
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}
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_FORCE_INLINE_ bool update(id<MTLBuffer> __unsafe_unretained p_buffer, NSUInteger p_offset, uint32_t p_index) {
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uint32_t required = p_index + 1;
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ensure_size(buffers, required);
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BufferBinding &binding = buffers.ptr()[p_index];
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BufferBinding new_binding = {
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.buffer = p_buffer,
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.offset = p_offset,
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};
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if (binding != new_binding) {
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binding = new_binding;
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return true;
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}
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return false;
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}
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};
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class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDCommandBuffer {
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friend class MDUniformSet;
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private:
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#pragma mark - Common State
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// From RenderingDevice
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static constexpr uint32_t MAX_PUSH_CONSTANT_SIZE = 128;
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uint8_t push_constant_data[MAX_PUSH_CONSTANT_SIZE];
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uint32_t push_constant_data_len = 0;
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uint32_t push_constant_binding = UINT32_MAX;
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BindingCache binding_cache;
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void reset();
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RenderingDeviceDriverMetal *device_driver = nullptr;
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id<MTLCommandQueue> queue = nil;
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id<MTLCommandBuffer> commandBuffer = nil;
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bool state_begin = false;
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_FORCE_INLINE_ id<MTLCommandBuffer> command_buffer() {
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DEV_ASSERT(state_begin);
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if (commandBuffer == nil) {
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commandBuffer = queue.commandBuffer;
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}
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return commandBuffer;
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}
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void _end_compute_dispatch();
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void _end_blit();
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id<MTLBlitCommandEncoder> _ensure_blit_encoder();
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enum class CopySource {
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Buffer,
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Texture,
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};
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void _copy_texture_buffer(CopySource p_source,
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RDD::TextureID p_texture,
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RDD::BufferID p_buffer,
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VectorView<RDD::BufferTextureCopyRegion> p_regions);
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#pragma mark - Render
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void _render_set_dirty_state();
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void _render_bind_uniform_sets();
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void _populate_vertices(simd::float4 *p_vertices, Size2i p_fb_size, VectorView<Rect2i> p_rects);
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uint32_t _populate_vertices(simd::float4 *p_vertices, uint32_t p_index, Rect2i const &p_rect, Size2i p_fb_size);
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void _end_render_pass();
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void _render_clear_render_area();
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#pragma mark - Compute
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void _compute_set_dirty_state();
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void _compute_bind_uniform_sets();
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public:
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MDCommandBufferStateType type = MDCommandBufferStateType::None;
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struct RenderState {
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MDRenderPass *pass = nullptr;
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MDFrameBuffer *frameBuffer = nullptr;
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MDRenderPipeline *pipeline = nullptr;
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LocalVector<RDD::RenderPassClearValue> clear_values;
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LocalVector<MTLViewport> viewports;
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LocalVector<MTLScissorRect> scissors;
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std::optional<Color> blend_constants;
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uint32_t current_subpass = UINT32_MAX;
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Rect2i render_area = {};
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bool is_rendering_entire_area = false;
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MTLRenderPassDescriptor *desc = nil;
|
|
id<MTLRenderCommandEncoder> encoder = nil;
|
|
id<MTLBuffer> __unsafe_unretained index_buffer = nil; // Buffer is owned by RDD.
|
|
MTLIndexType index_type = MTLIndexTypeUInt16;
|
|
uint32_t index_offset = 0;
|
|
LocalVector<id<MTLBuffer> __unsafe_unretained> vertex_buffers;
|
|
LocalVector<NSUInteger> vertex_offsets;
|
|
ResourceTracker resource_tracker;
|
|
// clang-format off
|
|
enum DirtyFlag: uint16_t {
|
|
DIRTY_NONE = 0,
|
|
DIRTY_PIPELINE = 1 << 0, //! pipeline state
|
|
DIRTY_UNIFORMS = 1 << 1, //! uniform sets
|
|
DIRTY_PUSH = 1 << 2, //! push constants
|
|
DIRTY_DEPTH = 1 << 3, //! depth / stencil state
|
|
DIRTY_VERTEX = 1 << 4, //! vertex buffers
|
|
DIRTY_VIEWPORT = 1 << 5, //! viewport rectangles
|
|
DIRTY_SCISSOR = 1 << 6, //! scissor rectangles
|
|
DIRTY_BLEND = 1 << 7, //! blend state
|
|
DIRTY_RASTER = 1 << 8, //! encoder state like cull mode
|
|
DIRTY_ALL = (1 << 9) - 1,
|
|
};
|
|
// clang-format on
|
|
BitField<DirtyFlag> dirty = DIRTY_NONE;
|
|
|
|
LocalVector<MDUniformSet *> uniform_sets;
|
|
uint32_t dynamic_offsets = 0;
|
|
// Bit mask of the uniform sets that are dirty, to prevent redundant binding.
|
|
uint64_t uniform_set_mask = 0;
|
|
|
|
_FORCE_INLINE_ void reset();
|
|
void end_encoding();
|
|
|
|
_ALWAYS_INLINE_ const MDSubpass &get_subpass() const {
|
|
DEV_ASSERT(pass != nullptr);
|
|
return pass->subpasses[current_subpass];
|
|
}
|
|
|
|
_FORCE_INLINE_ void mark_viewport_dirty() {
|
|
if (viewports.is_empty()) {
|
|
return;
|
|
}
|
|
dirty.set_flag(DirtyFlag::DIRTY_VIEWPORT);
|
|
}
|
|
|
|
_FORCE_INLINE_ void mark_scissors_dirty() {
|
|
if (scissors.is_empty()) {
|
|
return;
|
|
}
|
|
dirty.set_flag(DirtyFlag::DIRTY_SCISSOR);
|
|
}
|
|
|
|
_FORCE_INLINE_ void mark_vertex_dirty() {
|
|
if (vertex_buffers.is_empty()) {
|
|
return;
|
|
}
|
|
dirty.set_flag(DirtyFlag::DIRTY_VERTEX);
|
|
}
|
|
|
|
_FORCE_INLINE_ void mark_uniforms_dirty(std::initializer_list<uint32_t> l) {
|
|
if (uniform_sets.is_empty()) {
|
|
return;
|
|
}
|
|
for (uint32_t i : l) {
|
|
if (i < uniform_sets.size() && uniform_sets[i] != nullptr) {
|
|
uniform_set_mask |= 1 << i;
|
|
}
|
|
}
|
|
dirty.set_flag(DirtyFlag::DIRTY_UNIFORMS);
|
|
}
|
|
|
|
_FORCE_INLINE_ void mark_uniforms_dirty(void) {
|
|
if (uniform_sets.is_empty()) {
|
|
return;
|
|
}
|
|
for (uint32_t i = 0; i < uniform_sets.size(); i++) {
|
|
if (uniform_sets[i] != nullptr) {
|
|
uniform_set_mask |= 1 << i;
|
|
}
|
|
}
|
|
dirty.set_flag(DirtyFlag::DIRTY_UNIFORMS);
|
|
}
|
|
|
|
_FORCE_INLINE_ void mark_blend_dirty() {
|
|
if (!blend_constants.has_value()) {
|
|
return;
|
|
}
|
|
dirty.set_flag(DirtyFlag::DIRTY_BLEND);
|
|
}
|
|
|
|
MTLScissorRect clip_to_render_area(MTLScissorRect p_rect) const {
|
|
uint32_t raLeft = render_area.position.x;
|
|
uint32_t raRight = raLeft + render_area.size.width;
|
|
uint32_t raBottom = render_area.position.y;
|
|
uint32_t raTop = raBottom + render_area.size.height;
|
|
|
|
p_rect.x = CLAMP(p_rect.x, raLeft, MAX(raRight - 1, raLeft));
|
|
p_rect.y = CLAMP(p_rect.y, raBottom, MAX(raTop - 1, raBottom));
|
|
p_rect.width = MIN(p_rect.width, raRight - p_rect.x);
|
|
p_rect.height = MIN(p_rect.height, raTop - p_rect.y);
|
|
|
|
return p_rect;
|
|
}
|
|
|
|
Rect2i clip_to_render_area(Rect2i p_rect) const {
|
|
int32_t raLeft = render_area.position.x;
|
|
int32_t raRight = raLeft + render_area.size.width;
|
|
int32_t raBottom = render_area.position.y;
|
|
int32_t raTop = raBottom + render_area.size.height;
|
|
|
|
p_rect.position.x = CLAMP(p_rect.position.x, raLeft, MAX(raRight - 1, raLeft));
|
|
p_rect.position.y = CLAMP(p_rect.position.y, raBottom, MAX(raTop - 1, raBottom));
|
|
p_rect.size.width = MIN(p_rect.size.width, raRight - p_rect.position.x);
|
|
p_rect.size.height = MIN(p_rect.size.height, raTop - p_rect.position.y);
|
|
|
|
return p_rect;
|
|
}
|
|
|
|
} render;
|
|
|
|
// State specific for a compute pass.
|
|
struct ComputeState {
|
|
MDComputePipeline *pipeline = nullptr;
|
|
id<MTLComputeCommandEncoder> encoder = nil;
|
|
ResourceTracker resource_tracker;
|
|
// clang-format off
|
|
enum DirtyFlag: uint16_t {
|
|
DIRTY_NONE = 0,
|
|
DIRTY_PIPELINE = 1 << 0, //! pipeline state
|
|
DIRTY_UNIFORMS = 1 << 1, //! uniform sets
|
|
DIRTY_PUSH = 1 << 2, //! push constants
|
|
DIRTY_ALL = (1 << 3) - 1,
|
|
};
|
|
// clang-format on
|
|
BitField<DirtyFlag> dirty = DIRTY_NONE;
|
|
|
|
LocalVector<MDUniformSet *> uniform_sets;
|
|
uint32_t dynamic_offsets = 0;
|
|
// Bit mask of the uniform sets that are dirty, to prevent redundant binding.
|
|
uint64_t uniform_set_mask = 0;
|
|
|
|
_FORCE_INLINE_ void reset();
|
|
void end_encoding();
|
|
|
|
_FORCE_INLINE_ void mark_uniforms_dirty(void) {
|
|
if (uniform_sets.is_empty()) {
|
|
return;
|
|
}
|
|
for (uint32_t i = 0; i < uniform_sets.size(); i++) {
|
|
if (uniform_sets[i] != nullptr) {
|
|
uniform_set_mask |= 1 << i;
|
|
}
|
|
}
|
|
dirty.set_flag(DirtyFlag::DIRTY_UNIFORMS);
|
|
}
|
|
} compute;
|
|
|
|
// State specific to a blit pass.
|
|
struct {
|
|
id<MTLBlitCommandEncoder> encoder = nil;
|
|
_FORCE_INLINE_ void reset() {
|
|
encoder = nil;
|
|
}
|
|
} blit;
|
|
|
|
_FORCE_INLINE_ id<MTLCommandBuffer> get_command_buffer() const {
|
|
return commandBuffer;
|
|
}
|
|
|
|
void begin();
|
|
void commit();
|
|
void end();
|
|
|
|
void bind_pipeline(RDD::PipelineID p_pipeline);
|
|
void encode_push_constant_data(RDD::ShaderID p_shader, VectorView<uint32_t> p_data);
|
|
|
|
#pragma mark - Render Commands
|
|
|
|
void render_bind_uniform_sets(VectorView<RDD::UniformSetID> p_uniform_sets, RDD::ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count, uint32_t p_dynamic_offsets);
|
|
void render_clear_attachments(VectorView<RDD::AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects);
|
|
void render_set_viewport(VectorView<Rect2i> p_viewports);
|
|
void render_set_scissor(VectorView<Rect2i> p_scissors);
|
|
void render_set_blend_constants(const Color &p_constants);
|
|
void render_begin_pass(RDD::RenderPassID p_render_pass,
|
|
RDD::FramebufferID p_frameBuffer,
|
|
RDD::CommandBufferType p_cmd_buffer_type,
|
|
const Rect2i &p_rect,
|
|
VectorView<RDD::RenderPassClearValue> p_clear_values);
|
|
void render_next_subpass();
|
|
void render_draw(uint32_t p_vertex_count,
|
|
uint32_t p_instance_count,
|
|
uint32_t p_base_vertex,
|
|
uint32_t p_first_instance);
|
|
void render_bind_vertex_buffers(uint32_t p_binding_count, const RDD::BufferID *p_buffers, const uint64_t *p_offsets);
|
|
void render_bind_index_buffer(RDD::BufferID p_buffer, RDD::IndexBufferFormat p_format, uint64_t p_offset);
|
|
|
|
void render_draw_indexed(uint32_t p_index_count,
|
|
uint32_t p_instance_count,
|
|
uint32_t p_first_index,
|
|
int32_t p_vertex_offset,
|
|
uint32_t p_first_instance);
|
|
|
|
void render_draw_indexed_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride);
|
|
void render_draw_indexed_indirect_count(RDD::BufferID p_indirect_buffer, uint64_t p_offset, RDD::BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride);
|
|
void render_draw_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride);
|
|
void render_draw_indirect_count(RDD::BufferID p_indirect_buffer, uint64_t p_offset, RDD::BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride);
|
|
|
|
void render_end_pass();
|
|
|
|
#pragma mark - Compute Commands
|
|
|
|
void compute_bind_uniform_sets(VectorView<RDD::UniformSetID> p_uniform_sets, RDD::ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count, uint32_t p_dynamic_offsets);
|
|
void compute_dispatch(uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups);
|
|
void compute_dispatch_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset);
|
|
|
|
#pragma mark - Transfer
|
|
|
|
private:
|
|
void encodeRenderCommandEncoderWithDescriptor(MTLRenderPassDescriptor *p_desc, NSString *p_label);
|
|
|
|
public:
|
|
void resolve_texture(RDD::TextureID p_src_texture, RDD::TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, RDD::TextureID p_dst_texture, RDD::TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap);
|
|
void clear_color_texture(RDD::TextureID p_texture, RDD::TextureLayout p_texture_layout, const Color &p_color, const RDD::TextureSubresourceRange &p_subresources);
|
|
void clear_buffer(RDD::BufferID p_buffer, uint64_t p_offset, uint64_t p_size);
|
|
void copy_buffer(RDD::BufferID p_src_buffer, RDD::BufferID p_dst_buffer, VectorView<RDD::BufferCopyRegion> p_regions);
|
|
void copy_texture(RDD::TextureID p_src_texture, RDD::TextureID p_dst_texture, VectorView<RDD::TextureCopyRegion> p_regions);
|
|
void copy_buffer_to_texture(RDD::BufferID p_src_buffer, RDD::TextureID p_dst_texture, VectorView<RDD::BufferTextureCopyRegion> p_regions);
|
|
void copy_texture_to_buffer(RDD::TextureID p_src_texture, RDD::BufferID p_dst_buffer, VectorView<RDD::BufferTextureCopyRegion> p_regions);
|
|
|
|
#pragma mark - Debugging
|
|
|
|
void begin_label(const char *p_label_name, const Color &p_color);
|
|
void end_label();
|
|
|
|
MDCommandBuffer(id<MTLCommandQueue> p_queue, RenderingDeviceDriverMetal *p_device_driver) :
|
|
device_driver(p_device_driver), queue(p_queue) {
|
|
type = MDCommandBufferStateType::None;
|
|
}
|
|
|
|
MDCommandBuffer() = default;
|
|
};
|
|
|
|
#if (TARGET_OS_OSX && __MAC_OS_X_VERSION_MAX_ALLOWED < 140000) || (TARGET_OS_IOS && __IPHONE_OS_VERSION_MAX_ALLOWED < 170000)
|
|
#define MTLBindingAccess MTLArgumentAccess
|
|
#define MTLBindingAccessReadOnly MTLArgumentAccessReadOnly
|
|
#define MTLBindingAccessReadWrite MTLArgumentAccessReadWrite
|
|
#define MTLBindingAccessWriteOnly MTLArgumentAccessWriteOnly
|
|
#endif
|
|
|
|
struct API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) UniformInfo {
|
|
uint32_t binding;
|
|
BitField<RDD::ShaderStage> active_stages;
|
|
MTLDataType dataType = MTLDataTypeNone;
|
|
MTLBindingAccess access = MTLBindingAccessReadOnly;
|
|
MTLResourceUsage usage = 0;
|
|
MTLTextureType textureType = MTLTextureType2D;
|
|
uint32_t imageFormat = 0;
|
|
uint32_t arrayLength = 0;
|
|
bool isMultisampled = 0;
|
|
|
|
struct Indexes {
|
|
uint32_t buffer = UINT32_MAX;
|
|
uint32_t texture = UINT32_MAX;
|
|
uint32_t sampler = UINT32_MAX;
|
|
};
|
|
Indexes slot;
|
|
Indexes arg_buffer;
|
|
|
|
enum class IndexType {
|
|
SLOT,
|
|
ARG,
|
|
};
|
|
|
|
_FORCE_INLINE_ Indexes &get_indexes(IndexType p_type) {
|
|
switch (p_type) {
|
|
case IndexType::SLOT:
|
|
return slot;
|
|
case IndexType::ARG:
|
|
return arg_buffer;
|
|
}
|
|
}
|
|
};
|
|
|
|
struct API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) UniformSet {
|
|
LocalVector<UniformInfo> uniforms;
|
|
LocalVector<uint32_t> dynamic_uniforms;
|
|
uint32_t buffer_size = 0;
|
|
};
|
|
|
|
struct ShaderCacheEntry;
|
|
|
|
enum class ShaderLoadStrategy {
|
|
IMMEDIATE,
|
|
LAZY,
|
|
|
|
/// The default strategy is to load the shader immediately.
|
|
DEFAULT = IMMEDIATE,
|
|
};
|
|
|
|
/// A Metal shader library.
|
|
@interface MDLibrary : NSObject {
|
|
ShaderCacheEntry *_entry;
|
|
NSString *_original_source;
|
|
};
|
|
- (id<MTLLibrary>)library;
|
|
- (NSError *)error;
|
|
- (void)setLabel:(NSString *)label;
|
|
#ifdef DEV_ENABLED
|
|
- (NSString *)originalSource;
|
|
#endif
|
|
|
|
+ (instancetype)newLibraryWithCacheEntry:(ShaderCacheEntry *)entry
|
|
device:(id<MTLDevice>)device
|
|
source:(NSString *)source
|
|
options:(MTLCompileOptions *)options
|
|
strategy:(ShaderLoadStrategy)strategy;
|
|
|
|
+ (instancetype)newLibraryWithCacheEntry:(ShaderCacheEntry *)entry
|
|
device:(id<MTLDevice>)device
|
|
#ifdef DEV_ENABLED
|
|
source:(NSString *)source
|
|
#endif
|
|
data:(dispatch_data_t)data;
|
|
@end
|
|
|
|
/// A cache entry for a Metal shader library.
|
|
struct ShaderCacheEntry {
|
|
RenderingDeviceDriverMetal &owner;
|
|
/// A hash of the Metal shader source code.
|
|
SHA256Digest key;
|
|
CharString name;
|
|
RD::ShaderStage stage = RD::SHADER_STAGE_VERTEX;
|
|
/// This reference must be weak, to ensure that when the last strong reference to the library
|
|
/// is released, the cache entry is freed.
|
|
MDLibrary *__weak library = nil;
|
|
|
|
/// Notify the cache that this entry is no longer needed.
|
|
void notify_free() const;
|
|
|
|
ShaderCacheEntry(RenderingDeviceDriverMetal &p_owner, SHA256Digest p_key) :
|
|
owner(p_owner), key(p_key) {
|
|
}
|
|
~ShaderCacheEntry() = default;
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) DynamicOffsetLayout {
|
|
struct Data {
|
|
uint8_t offset : 4;
|
|
uint8_t count : 4;
|
|
};
|
|
|
|
union {
|
|
Data data[MAX_DYNAMIC_BUFFERS];
|
|
uint64_t _val = 0;
|
|
};
|
|
|
|
public:
|
|
_FORCE_INLINE_ bool is_empty() const { return _val == 0; }
|
|
|
|
_FORCE_INLINE_ uint32_t get_count(uint32_t p_set_index) const {
|
|
return data[p_set_index].count;
|
|
}
|
|
|
|
_FORCE_INLINE_ uint32_t get_offset(uint32_t p_set_index) const {
|
|
return data[p_set_index].offset;
|
|
}
|
|
|
|
_FORCE_INLINE_ void set_offset_count(uint32_t p_set_index, uint8_t p_offset, uint8_t p_count) {
|
|
data[p_set_index].offset = p_offset;
|
|
data[p_set_index].count = p_count;
|
|
}
|
|
|
|
_FORCE_INLINE_ uint32_t get_offset_index_shift(uint32_t p_set_index, uint32_t p_dynamic_index = 0) const {
|
|
return (data[p_set_index].offset + p_dynamic_index) * 4u;
|
|
}
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDShader {
|
|
public:
|
|
CharString name;
|
|
Vector<UniformSet> sets;
|
|
struct {
|
|
BitField<RDD::ShaderStage> stages = {};
|
|
uint32_t binding = UINT32_MAX;
|
|
uint32_t size = 0;
|
|
} push_constants;
|
|
DynamicOffsetLayout dynamic_offset_layout;
|
|
bool uses_argument_buffers = true;
|
|
|
|
MDShader(CharString p_name, Vector<UniformSet> p_sets, bool p_uses_argument_buffers) :
|
|
name(p_name), sets(p_sets), uses_argument_buffers(p_uses_argument_buffers) {}
|
|
virtual ~MDShader() = default;
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDComputeShader final : public MDShader {
|
|
public:
|
|
MTLSize local = {};
|
|
|
|
MDLibrary *kernel;
|
|
|
|
MDComputeShader(CharString p_name, Vector<UniformSet> p_sets, bool p_uses_argument_buffers, MDLibrary *p_kernel);
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDRenderShader final : public MDShader {
|
|
public:
|
|
bool needs_view_mask_buffer = false;
|
|
|
|
MDLibrary *vert;
|
|
MDLibrary *frag;
|
|
|
|
MDRenderShader(CharString p_name,
|
|
Vector<UniformSet> p_sets,
|
|
bool p_needs_view_mask_buffer,
|
|
bool p_uses_argument_buffers,
|
|
MDLibrary *p_vert, MDLibrary *p_frag);
|
|
};
|
|
|
|
_FORCE_INLINE_ StageResourceUsage &operator|=(StageResourceUsage &p_a, uint32_t p_b) {
|
|
p_a = StageResourceUsage(uint32_t(p_a) | p_b);
|
|
return p_a;
|
|
}
|
|
|
|
_FORCE_INLINE_ StageResourceUsage stage_resource_usage(RDC::ShaderStage p_stage, MTLResourceUsage p_usage) {
|
|
return StageResourceUsage(p_usage << (p_stage * 2));
|
|
}
|
|
|
|
_FORCE_INLINE_ MTLResourceUsage resource_usage_for_stage(StageResourceUsage p_usage, RDC::ShaderStage p_stage) {
|
|
return MTLResourceUsage((p_usage >> (p_stage * 2)) & 0b11);
|
|
}
|
|
|
|
template <>
|
|
struct HashMapComparatorDefault<RDD::ShaderID> {
|
|
static bool compare(const RDD::ShaderID &p_lhs, const RDD::ShaderID &p_rhs) {
|
|
return p_lhs.id == p_rhs.id;
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct HashMapComparatorDefault<RDD::BufferID> {
|
|
static bool compare(const RDD::BufferID &p_lhs, const RDD::BufferID &p_rhs) {
|
|
return p_lhs.id == p_rhs.id;
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct HashMapComparatorDefault<RDD::TextureID> {
|
|
static bool compare(const RDD::TextureID &p_lhs, const RDD::TextureID &p_rhs) {
|
|
return p_lhs.id == p_rhs.id;
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct HashMapHasherDefaultImpl<RDD::BufferID> {
|
|
static _FORCE_INLINE_ uint32_t hash(const RDD::BufferID &p_value) {
|
|
return HashMapHasherDefaultImpl<uint64_t>::hash(p_value.id);
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct HashMapHasherDefaultImpl<RDD::TextureID> {
|
|
static _FORCE_INLINE_ uint32_t hash(const RDD::TextureID &p_value) {
|
|
return HashMapHasherDefaultImpl<uint64_t>::hash(p_value.id);
|
|
}
|
|
};
|
|
|
|
// A type used to encode resources directly to a MTLCommandEncoder
|
|
struct DirectEncoder {
|
|
id<MTLCommandEncoder> __unsafe_unretained encoder;
|
|
BindingCache &cache;
|
|
enum Mode {
|
|
RENDER,
|
|
COMPUTE
|
|
};
|
|
Mode mode;
|
|
|
|
void set(id<MTLBuffer> __unsafe_unretained *p_buffers, const NSUInteger *p_offsets, NSRange p_range);
|
|
void set(id<MTLBuffer> __unsafe_unretained p_buffer, const NSUInteger p_offset, uint32_t p_index);
|
|
void set(id<MTLTexture> __unsafe_unretained *p_textures, NSRange p_range);
|
|
void set(id<MTLSamplerState> __unsafe_unretained *p_samplers, NSRange p_range);
|
|
|
|
DirectEncoder(id<MTLCommandEncoder> __unsafe_unretained p_encoder, BindingCache &p_cache) :
|
|
encoder(p_encoder), cache(p_cache) {
|
|
if ([p_encoder conformsToProtocol:@protocol(MTLRenderCommandEncoder)]) {
|
|
mode = RENDER;
|
|
} else {
|
|
mode = COMPUTE;
|
|
}
|
|
}
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDUniformSet {
|
|
public:
|
|
uint32_t index = 0;
|
|
id<MTLBuffer> arg_buffer = nil;
|
|
ResourceUsageMap usage_to_resources;
|
|
LocalVector<RDD::BoundUniform> uniforms;
|
|
|
|
void bind_uniforms_argument_buffers(MDShader *p_shader, MDCommandBuffer::RenderState &p_state, uint32_t p_set_index, uint32_t p_dynamic_offsets, uint32_t p_frame_idx, uint32_t p_frame_count);
|
|
void bind_uniforms_argument_buffers(MDShader *p_shader, MDCommandBuffer::ComputeState &p_state, uint32_t p_set_index, uint32_t p_dynamic_offsets, uint32_t p_frame_idx, uint32_t p_frame_count);
|
|
void bind_uniforms_direct(MDShader *p_shader, DirectEncoder p_enc, uint32_t p_set_index, uint32_t p_dynamic_offsets);
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDPipeline {
|
|
public:
|
|
MDPipelineType type;
|
|
|
|
explicit MDPipeline(MDPipelineType p_type) :
|
|
type(p_type) {}
|
|
virtual ~MDPipeline() = default;
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDRenderPipeline final : public MDPipeline {
|
|
public:
|
|
id<MTLRenderPipelineState> state = nil;
|
|
id<MTLDepthStencilState> depth_stencil = nil;
|
|
uint32_t push_constant_size = 0;
|
|
uint32_t push_constant_stages_mask = 0;
|
|
SampleCount sample_count = SampleCount1;
|
|
|
|
struct {
|
|
MTLCullMode cull_mode = MTLCullModeNone;
|
|
MTLTriangleFillMode fill_mode = MTLTriangleFillModeFill;
|
|
MTLDepthClipMode clip_mode = MTLDepthClipModeClip;
|
|
MTLWinding winding = MTLWindingClockwise;
|
|
MTLPrimitiveType render_primitive = MTLPrimitiveTypePoint;
|
|
|
|
struct {
|
|
bool enabled = false;
|
|
} depth_test;
|
|
|
|
struct {
|
|
bool enabled = false;
|
|
float depth_bias = 0.0;
|
|
float slope_scale = 0.0;
|
|
float clamp = 0.0;
|
|
_FORCE_INLINE_ void apply(id<MTLRenderCommandEncoder> __unsafe_unretained p_enc) const {
|
|
if (!enabled) {
|
|
return;
|
|
}
|
|
[p_enc setDepthBias:depth_bias slopeScale:slope_scale clamp:clamp];
|
|
}
|
|
} depth_bias;
|
|
|
|
struct {
|
|
bool enabled = false;
|
|
uint32_t front_reference = 0;
|
|
uint32_t back_reference = 0;
|
|
_FORCE_INLINE_ void apply(id<MTLRenderCommandEncoder> __unsafe_unretained p_enc) const {
|
|
if (!enabled) {
|
|
return;
|
|
}
|
|
[p_enc setStencilFrontReferenceValue:front_reference backReferenceValue:back_reference];
|
|
}
|
|
} stencil;
|
|
|
|
struct {
|
|
bool enabled = false;
|
|
float r = 0.0;
|
|
float g = 0.0;
|
|
float b = 0.0;
|
|
float a = 0.0;
|
|
|
|
_FORCE_INLINE_ void apply(id<MTLRenderCommandEncoder> __unsafe_unretained p_enc) const {
|
|
//if (!enabled)
|
|
// return;
|
|
[p_enc setBlendColorRed:r green:g blue:b alpha:a];
|
|
}
|
|
} blend;
|
|
|
|
_FORCE_INLINE_ void apply(id<MTLRenderCommandEncoder> __unsafe_unretained p_enc) const {
|
|
[p_enc setCullMode:cull_mode];
|
|
[p_enc setTriangleFillMode:fill_mode];
|
|
[p_enc setDepthClipMode:clip_mode];
|
|
[p_enc setFrontFacingWinding:winding];
|
|
depth_bias.apply(p_enc);
|
|
stencil.apply(p_enc);
|
|
blend.apply(p_enc);
|
|
}
|
|
|
|
} raster_state;
|
|
|
|
MDRenderShader *shader = nil;
|
|
|
|
MDRenderPipeline() :
|
|
MDPipeline(MDPipelineType::Render) {}
|
|
~MDRenderPipeline() final = default;
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) MDComputePipeline final : public MDPipeline {
|
|
public:
|
|
id<MTLComputePipelineState> state = nil;
|
|
struct {
|
|
MTLSize local = {};
|
|
} compute_state;
|
|
|
|
MDComputeShader *shader = nil;
|
|
|
|
explicit MDComputePipeline(id<MTLComputePipelineState> p_state) :
|
|
MDPipeline(MDPipelineType::Compute), state(p_state) {}
|
|
~MDComputePipeline() final = default;
|
|
};
|
|
|
|
namespace rid {
|
|
#define MAKE_ID(FROM, TO) \
|
|
_FORCE_INLINE_ TO make(FROM p_obj) { \
|
|
return TO(owned(p_obj)); \
|
|
}
|
|
|
|
MAKE_ID(id<MTLCommandQueue>, RDD::CommandPoolID)
|
|
|
|
#undef MAKE_ID
|
|
} //namespace rid
|