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101 lines
5.4 KiB
XML
101 lines
5.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorDock" inherits="MarginContainer" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Dockable container for the editor.
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</brief_description>
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<description>
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EditorDock is a [Container] node that can be docked in one of the editor's dock slots. Docks are added by plugins to provide space for controls related to an [EditorPlugin]. The editor comes with a few built-in docks, such as the Scene dock, FileSystem dock, etc.
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You can add a dock by using [method EditorPlugin.add_dock]. The dock can be customized by changing its properties.
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[codeblock]
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@tool
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extends EditorPlugin
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# Dock reference.
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var dock
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# Plugin initialization.
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func _enter_tree():
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dock = EditorDock.new()
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dock.title = "My Dock"
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dock.dock_icon = preload("./dock_icon.png")
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dock.default_slot = EditorPlugin.DOCK_SLOT_RIGHT_UL
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var dock_content = preload("./dock_content.tscn").instantiate()
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dock.add_child(dock_content)
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add_dock(dock)
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# Plugin clean-up.
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func _exit_tree():
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remove_dock(dock)
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dock.queue_free()
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dock = null
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[/codeblock]
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</description>
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<tutorials>
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<link title="Making plugins">$DOCS_URL/tutorials/plugins/editor/making_plugins.html</link>
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</tutorials>
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<methods>
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<method name="_load_layout_from_config" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="config" type="ConfigFile" />
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<param index="1" name="section" type="String" />
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<description>
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Implement this method to handle loading this dock's layout. It's equivalent to [method EditorPlugin._set_window_layout]. [param section] is a unique section based on [member layout_key].
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</description>
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</method>
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<method name="_save_layout_to_config" qualifiers="virtual const">
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<return type="void" />
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<param index="0" name="config" type="ConfigFile" />
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<param index="1" name="section" type="String" />
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<description>
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Implement this method to handle saving this dock's layout. It's equivalent to [method EditorPlugin._get_window_layout]. [param section] is a unique section based on [member layout_key].
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</description>
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</method>
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<method name="_update_layout" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="layout" type="int" />
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<description>
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Implement this method to handle the layout switching for this dock. [param layout] is one of the [enum DockLayout] constants.
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[codeblock]
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_update_layout(layout):
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box_container.vertical = (layout == DOCK_LAYOUT_VERTICAL)
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[/codeblock]
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</description>
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</method>
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</methods>
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<members>
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<member name="available_layouts" type="int" setter="set_available_layouts" getter="get_available_layouts" enum="EditorDock.DockLayout" is_bitfield="true" default="1">
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The available layouts for this dock, as a bitmask.
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If you want to make all layouts available, use [code]available_layouts = DOCK_LAYOUT_VERTICAL | DOCK_LAYOUT_HORIZONTAL[/code].
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</member>
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<member name="clip_contents" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" />
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<member name="default_slot" type="int" setter="set_default_slot" getter="get_default_slot" enum="EditorPlugin.DockSlot" default="-1">
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The default dock slot used when adding the dock with [method EditorPlugin.add_dock].
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After the dock is added, it can be moved to a different slot and the editor will automatically remember its position between sessions. If you remove and re-add the dock, it will be reset to default.
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</member>
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<member name="dock_icon" type="Texture2D" setter="set_dock_icon" getter="get_dock_icon">
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The icon for the dock, as a texture. If specified, it will override [member icon_name].
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</member>
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<member name="dock_shortcut" type="Shortcut" setter="set_dock_shortcut" getter="get_dock_shortcut">
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The shortcut used to open the dock. This property can only be set before this dock is added via [method EditorPlugin.add_dock].
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</member>
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<member name="icon_name" type="StringName" setter="set_icon_name" getter="get_icon_name" default="&""">
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The icon for the dock, as a name from the [code]EditorIcons[/code] theme type in the editor theme. You can find the list of available icons [url=https://godot-editor-icons.github.io/]here[/url].
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</member>
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<member name="layout_key" type="String" setter="set_layout_key" getter="get_layout_key" default="""">
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The key representing this dock in the editor's layout file. If empty, the dock's displayed name will be used instead.
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</member>
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<member name="title" type="String" setter="set_title" getter="get_title" default="""">
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The title of the dock's tab. If empty, the dock's [member Node.name] will be used. If the name is auto-generated (contains [code]@[/code]), the first child's name will be used instead.
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</member>
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</members>
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<constants>
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<constant name="DOCK_LAYOUT_VERTICAL" value="1" enum="DockLayout" is_bitfield="true">
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Allows placing the dock in the vertical dock slots on either side of the editor.
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[b]Note:[/b] Currently this flag has no effect because the bottom panel is not a proper dock slot. This means that the dock can always be vertical.
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</constant>
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<constant name="DOCK_LAYOUT_HORIZONTAL" value="2" enum="DockLayout" is_bitfield="true">
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Allows placing the dock in the editor's bottom panel. Implement [method _update_layout] to handle changing layouts.
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</constant>
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</constants>
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</class>
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