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5f4a0bec2dde63a5c126b51faaf4fc8e7417b040
godot
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servers
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rendering
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renderer_rd
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shaders
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forward_clustered
History
clayjohn
a525e30c27
Avoid flipping normal based on facing direction when calculation SDF. This shader runs for multiple directions, so the flip direction won't be accurate and just creates bad normals
2025-01-27 16:48:29 -08:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
scene_forward_clustered_inc.glsl
Implement shadowmasks for LightmapGI
2024-12-12 11:00:28 +01:00
scene_forward_clustered.glsl
Avoid flipping normal based on facing direction when calculation SDF. This shader runs for multiple directions, so the flip direction won't be accurate and just creates bad normals
2025-01-27 16:48:29 -08:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00