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godot/servers/rendering/renderer_rd/effects
Markus Sauermann 890fdd56df Code simplifications
CPPcheck found most of them.

no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects

variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler

same if clause:
- ItemList

clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
..
2023-01-05 13:25:55 +01:00
2023-06-21 22:37:26 +02:00
2023-01-05 13:25:55 +01:00
2023-01-05 13:25:55 +01:00
2023-01-05 13:25:55 +01:00