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godot/servers/visual
Hugo Locurcio 2dbc329704 Add a debanding property to Viewport for GLES3
It can be enabled in the Project Settings
(`rendering/quality/filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).

As a result, it should be enabled only when banding is noticeable enough.

Since debanding requires a HDR viewport to work, it's only supported
in the GLES3 backend.
2020-10-20 19:07:15 +02:00
..
2020-09-18 14:09:51 +02:00
2020-09-29 13:57:57 +02:00
2020-09-29 13:57:57 +02:00