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5d037d3a244e3cf5a3fd455dd1feb7d29fa8f16b
godot
/
modules
/
lightmapper_rd
History
Hugo Locurcio
0c4834b20f
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
..
config.py
Disable
lightmapper_rd
module in non-editor builds (and in Android editor)
2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp
Spread direct lighting calculation for LightmapGI over several submissions to avoid TDR on Windows devices
2025-01-31 16:37:13 -08:00
lightmapper_rd.h
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
lm_blendseams.glsl
…
lm_common_inc.glsl
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
lm_compute.glsl
Fix over saturated static colored lights
2025-02-04 19:45:36 +02:00
lm_raster.glsl
…
register_types.cpp
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
register_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00