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`exec()` was not a good idea as it assumes a certain type of `version.py` file
similar to Godot's own file, which is not always a reliable assumption (see
https://github.com/godotengine/godot/pull/43057#issuecomment-777632900).
Also restores Python 2 support for the 3.2 branch.
(cherry picked from commit 75910d1e9b)
35 KiB
35 KiB