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godot/core/string
Jan Haller 43be9fa0c8 Fix platform-dependent hashing for char* and wchar_t*
Since char/wchar_t can be either signed or unsigned, its conversion to uint32_t leads to different values depending on platform.
In particular, the same string represented as char* (Latin-1; StringName direct construction) or uint32_t (UTF-8; constructed
via String) previously resulted in different hashes.
2023-09-24 20:57:57 +02:00
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2023-07-20 15:01:39 +08:00
2023-05-18 13:25:40 +02:00
2023-01-05 13:25:55 +01:00