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56730d0cb2e4fd06c0ef23c7e44d8e9e8e64edf0
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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landervr
56730d0cb2
Add specular occlusion from ambient light
...
Co-authored-by: guerro323 <
kaltobattle@gmail.com
>
2025-05-08 23:52:01 +02:00
..
render_forward_clustered.cpp
Add specular occlusion from ambient light
2025-05-08 23:52:01 +02:00
render_forward_clustered.h
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
scene_shader_forward_clustered.cpp
Add specular occlusion from ambient light
2025-05-08 23:52:01 +02:00
scene_shader_forward_clustered.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00