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godot/servers/rendering/renderer_rd
Hugo Locurcio 565f9c0448 Use 16-bit depth to improve dynamic VoxelGI performance
In a complex scene with several dynamic emissive objects, this
saves over 1 ms of GPU time on a GTX 1080 in 2560×1440.
2021-11-28 18:51:36 +01:00
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2021-05-03 21:54:11 +10:00