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godot/servers
Ivan Vodopiviz 55f79f2e80 Changed debug max distance to avoid overflow
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies.
Fixes #1835
2018-03-17 23:32:07 +01:00
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2018-03-07 21:10:31 +01:00
2018-02-05 11:30:50 +01:00
2018-02-21 19:46:06 +01:00
2018-02-27 08:42:09 +01:00
2018-02-21 17:24:00 -03:00