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godot/servers/rendering/renderer_rd/shaders
Stuart Carnie 90c9134875 Metal: Read gl_ViewIndex for multi-view subpasses
This is necessary to ensure the SpvCapabilityMultiView is included in
the SPIR-V, informing downstream transpilers, like Metal, that it should
enable multi-view capabilities in the generated Metal shader source.
2025-08-23 09:12:17 +10:00
..
2025-08-19 08:28:33 +03:00
2021-05-03 21:54:11 +10:00