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godot/platform/android/java
Dennis Ranke 55441f2301 handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752c)
2022-12-15 12:18:41 +01:00
..
2021-10-15 12:51:43 +02:00