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	Both the `app` and `lib` modules had custom source sets configuration originating from the early days of the project. This updates the configuration to match the default Android Studio configuration which will simplify the addition of unit tests and instrumented tests to the project. Note that for backcompat reasons, some folders (such as the `res` folder in the `app` module) are left as is.
		
			
				
	
	
		
			288 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Groovy
		
	
	
	
	
	
			
		
		
	
	
			288 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Groovy
		
	
	
	
	
	
// Gradle build config for Godot Engine's Android port.
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plugins {
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    id 'com.android.application'
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    id 'org.jetbrains.kotlin.android'
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}
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apply from: 'config.gradle'
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allprojects {
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    repositories {
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        google()
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        mavenCentral()
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        gradlePluginPortal()
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        maven { url "https://plugins.gradle.org/m2/" }
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        maven { url "https://central.sonatype.com/repository/maven-snapshots/"}
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        // Godot user plugins custom maven repos
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        String[] mavenRepos = getGodotPluginsMavenRepos()
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        if (mavenRepos != null && mavenRepos.size() > 0) {
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            for (String repoUrl : mavenRepos) {
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                maven {
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                    url repoUrl
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                }
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            }
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        }
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    }
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}
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configurations {
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    // Initializes a placeholder for the devImplementation dependency configuration.
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    devImplementation {}
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    // Initializes a placeholder for the monoImplementation dependency configuration.
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    monoImplementation {}
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}
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dependencies {
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    implementation "androidx.fragment:fragment:$versions.fragmentVersion"
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    implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
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    if (rootProject.findProject(":lib")) {
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        implementation project(":lib")
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    } else if (rootProject.findProject(":godot:lib")) {
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        implementation project(":godot:lib")
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    } else {
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        // Godot gradle build mode. In this scenario this project is the only one around and the Godot
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        // library is available through the pre-generated godot-lib.*.aar android archive files.
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        debugImplementation fileTree(dir: 'libs/debug', include: ['**/*.jar', '*.aar'])
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        devImplementation fileTree(dir: 'libs/dev', include: ['**/*.jar', '*.aar'])
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        releaseImplementation fileTree(dir: 'libs/release', include: ['**/*.jar', '*.aar'])
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    }
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    // Godot user plugins remote dependencies
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    String[] remoteDeps = getGodotPluginsRemoteBinaries()
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    if (remoteDeps != null && remoteDeps.size() > 0) {
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        for (String dep : remoteDeps) {
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            implementation dep
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        }
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    }
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    // Godot user plugins local dependencies
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    String[] pluginsBinaries = getGodotPluginsLocalBinaries()
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    if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
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        implementation files(pluginsBinaries)
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    }
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    // Automatically pick up local dependencies in res://addons
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    String addonsDirectory = getAddonsDirectory()
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    if (addonsDirectory != null && !addonsDirectory.isBlank()) {
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        implementation fileTree(dir: "$addonsDirectory", include: ['*.jar', '*.aar'])
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    }
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    // .NET dependencies
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    String jar = '../../../../modules/mono/thirdparty/libSystem.Security.Cryptography.Native.Android.jar'
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    if (file(jar).exists()) {
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        monoImplementation files(jar)
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    }
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}
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android {
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    compileSdkVersion versions.compileSdk
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    buildToolsVersion versions.buildTools
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    ndkVersion versions.ndkVersion
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    compileOptions {
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        sourceCompatibility versions.javaVersion
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        targetCompatibility versions.javaVersion
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    }
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    kotlinOptions {
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        jvmTarget = versions.javaVersion
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    }
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    assetPacks = [":assetPackInstallTime"]
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    namespace = 'com.godot.game'
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    defaultConfig {
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        // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
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        aaptOptions {
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            ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
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        }
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        ndk {
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            debugSymbolLevel 'NONE'
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            String[] export_abi_list = getExportEnabledABIs()
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            abiFilters export_abi_list
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        }
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        // Feel free to modify the application id to your own.
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        applicationId getExportPackageName()
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        versionCode getExportVersionCode()
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        versionName getExportVersionName()
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        minSdkVersion getExportMinSdkVersion()
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        targetSdkVersion getExportTargetSdkVersion()
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        missingDimensionStrategy 'products', 'template'
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    }
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    lintOptions {
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        abortOnError false
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        disable 'MissingTranslation', 'UnusedResources'
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    }
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    ndkVersion versions.ndkVersion
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    packagingOptions {
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        exclude 'META-INF/LICENSE'
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        exclude 'META-INF/NOTICE'
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        // Debug symbols are kept for development within Android Studio.
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        if (shouldNotStrip()) {
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            jniLibs {
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                keepDebugSymbols += '**/*.so'
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            }
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        }
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        jniLibs {
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            // Setting this to true causes AGP to package compressed native libraries when building the app
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            // For more background, see:
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            // - https://developer.android.com/build/releases/past-releases/agp-3-6-0-release-notes#extractNativeLibs
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            // - https://stackoverflow.com/a/44704840
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            useLegacyPackaging shouldUseLegacyPackaging()
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        }
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        // Always select Godot's version of libc++_shared.so in case deps have their own
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        pickFirst 'lib/x86/libc++_shared.so'
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        pickFirst 'lib/x86_64/libc++_shared.so'
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        pickFirst 'lib/armeabi-v7a/libc++_shared.so'
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        pickFirst 'lib/arm64-v8a/libc++_shared.so'
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    }
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    signingConfigs {
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        debug {
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            if (hasCustomDebugKeystore()) {
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                storeFile new File(getDebugKeystoreFile())
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                storePassword getDebugKeystorePassword()
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                keyAlias getDebugKeyAlias()
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                keyPassword getDebugKeystorePassword()
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            }
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        }
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        release {
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            File keystoreFile = new File(getReleaseKeystoreFile())
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            if (keystoreFile.isFile()) {
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                storeFile keystoreFile
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                storePassword getReleaseKeystorePassword()
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                keyAlias getReleaseKeyAlias()
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                keyPassword getReleaseKeystorePassword()
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            }
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        }
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    }
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    buildFeatures {
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        buildConfig = true
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    }
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    buildTypes {
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        debug {
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            // Signing and zip-aligning are skipped for prebuilt builds, but
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            // performed for Godot gradle builds.
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            zipAlignEnabled shouldZipAlign()
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            if (shouldSign()) {
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                signingConfig signingConfigs.debug
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            } else {
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                signingConfig null
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            }
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        }
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        dev {
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            initWith debug
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            // Signing and zip-aligning are skipped for prebuilt builds, but
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            // performed for Godot gradle builds.
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            zipAlignEnabled shouldZipAlign()
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            if (shouldSign()) {
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                signingConfig signingConfigs.debug
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            } else {
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                signingConfig null
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            }
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        }
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        release {
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            // Signing and zip-aligning are skipped for prebuilt builds, but
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            // performed for Godot gradle builds.
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            zipAlignEnabled shouldZipAlign()
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            if (shouldSign()) {
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                signingConfig signingConfigs.release
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            } else {
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                signingConfig null
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            }
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        }
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    }
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    flavorDimensions 'edition'
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    productFlavors {
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        standard {
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            getIsDefault().set(true)
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        }
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        mono {}
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    }
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    sourceSets {
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        main.res.srcDirs += ['res']
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        debug.jniLibs.srcDirs += ['libs/debug', 'libs/debug/vulkan_validation_layers']
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        dev.jniLibs.srcDirs += ['libs/dev']
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        release.jniLibs.srcDirs += ['libs/release']
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    }
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    applicationVariants.all { variant ->
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        variant.outputs.all { output ->
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            String filenameSuffix = variant.flavorName == "mono" ? variant.name : variant.buildType.name
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            output.outputFileName = "android_${filenameSuffix}.apk"
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        }
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    }
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}
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task copyAndRenameBinary(type: Copy) {
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    // The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
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    // and directories. Otherwise this check may cause permissions access failures on Windows
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    // machines.
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    doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
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    String exportPath = getExportPath()
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    String exportFilename = getExportFilename()
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    String exportEdition = getExportEdition()
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    String exportBuildType = getExportBuildType()
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    String exportBuildTypeCapitalized = exportBuildType.capitalize()
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    String exportFormat = getExportFormat()
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    boolean isAab = exportFormat == "aab"
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    boolean isMono = exportEdition == "mono"
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    String filenameSuffix = isAab ? "${exportEdition}-${exportBuildType}" : exportBuildType
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    if (isMono) {
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        filenameSuffix = isAab ? "${exportEdition}-${exportBuildType}" : "${exportEdition}${exportBuildTypeCapitalized}"
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    }
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    String sourceFilename = isAab ? "build-${filenameSuffix}.aab" : "android_${filenameSuffix}.apk"
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    String sourceFilepath = isAab ? "$buildDir/outputs/bundle/${exportEdition}${exportBuildTypeCapitalized}/$sourceFilename" : "$buildDir/outputs/apk/$exportEdition/$exportBuildType/$sourceFilename"
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    from sourceFilepath
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    into exportPath
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    rename sourceFilename, exportFilename
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}
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/**
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 * Used to validate the version of the Java SDK used for the Godot gradle builds.
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 */
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task validateJavaVersion {
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    if (!JavaVersion.current().isCompatibleWith(versions.javaVersion)) {
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        throw new GradleException("Invalid Java version ${JavaVersion.current()}. Version ${versions.javaVersion} is the minimum supported Java version for Godot gradle builds.")
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    }
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}
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/*
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When they're scheduled to run, the copy*AARToAppModule tasks generate dependencies for the 'app'
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module, so we're ensuring the ':app:preBuild' task is set to run after those tasks.
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 */
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if (rootProject.tasks.findByPath("copyDebugAARToAppModule") != null) {
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    preBuild.mustRunAfter(rootProject.tasks.named("copyDebugAARToAppModule"))
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}
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if (rootProject.tasks.findByPath("copyDevAARToAppModule") != null) {
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    preBuild.mustRunAfter(rootProject.tasks.named("copyDevAARToAppModule"))
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}
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if (rootProject.tasks.findByPath("copyReleaseAARToAppModule") != null) {
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    preBuild.mustRunAfter(rootProject.tasks.named("copyReleaseAARToAppModule"))
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}
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