This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced
2025-11-05 12:10:55 +00:00
Code
Releases
Wiki
Activity
Files
519fce94e97888d37efc11b44e6cc6cb01b51a3a
godot
/
scene
/
audio
History
Juan Linietsky
7c20c386c5
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
...
-Better interpolation of discrete tracks,
fixes
#4417
2016-06-19 01:43:02 -03:00
..
event_player.cpp
-Fixed bug with event player crashing,
closes
#3687
2016-02-20 21:00:08 -03:00
event_player.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sample_player.cpp
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
2016-06-19 01:43:02 -03:00
sample_player.h
-Added configuration warning system for nodes
2016-05-17 18:28:44 -03:00
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
sound_room_params.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
sound_room_params.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
stream_player.cpp
tiny fix to loop restart (
#4358
)
2016-04-18 08:16:46 +02:00
stream_player.h
-make stream player and time restore state properly if removed,
fixes
#1949
2016-02-02 23:27:10 -03:00