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godot/servers/rendering/rasterizer_rd
Juan Linietsky 4ffc0d6b3f Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes

Closes #17260
2020-04-08 11:19:43 -03:00
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2020-04-08 11:19:43 -03:00
2020-04-02 13:38:00 +02:00
2020-03-27 15:21:27 -03:00