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godot/main
reduz a9beb7aa8c Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00
..
2020-09-10 11:38:52 +01:00
2021-01-24 20:17:28 -03:00
2021-01-01 20:19:21 +01:00