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4d635b7a3afafb62e9d9e2e09f00e5d62d317a8b
godot
/
servers
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rendering
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renderer_rd
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shaders
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forward_clustered
History
Rémi Verschelde
bfe74eca3b
Merge pull request
#97428
from clayjohn/shadow-filter-jitter-rebase
...
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-26 12:45:50 +02:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
scene_forward_clustered_inc.glsl
LightmapGI: Fix shader data alignment after
#89919
2024-08-21 21:37:13 +02:00
scene_forward_clustered.glsl
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00